needle-mirror / com.unity.recorder

The Recorder allows you to capture and save data from the Unity Editor during Play mode: animations, videos, images, audio, arbitrary output variables (AOVs), and more. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
https://docs.unity3d.com/Packages/com.unity.recorder@3.0/manual/index.html
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RECORDER

Use the Recorder to capture and save in-game data during Play Mode. For example, use the Recorder to capture and save gameplay as an MP4 file.

A recorder specifies details for creating a recording, including a data source, resolution, and output format. The Recorder package includes the following recorders:

The Recorder also supports Timeline. Use Recorder tracks and clips to trigger recording sessions from Timeline instances.