WIP port of AssetsTools to .NET so you can use it in Unity projects, mods, or other c# dependent projects. The original AssetsTools also needs Visual Studio 2010 which is somewhat hard to get ahold of.
A testing project with AssetsTools, it is a small clone of UABE. It is more for reading structure and data and less for extracting assets.
Assets Info menu:
MonoBehaviour viewing:
Bundle Loader: