modio
provides a set of building blocks for interacting with the mod.io API.
The client uses asynchronous I/O, backed by the futures
and tokio
crates, and requires both to be used alongside.
mod.io is a drop-in modding solution from the founders of ModDB.com, that facilitates the upload, search, browsing, downloading and trading of mods in-game.
To use modio
, execute cargo add modio
.
use modio::{Credentials, Modio, Result};
#[tokio::main]
async fn main() -> Result<()> {
let modio = Modio::new(
Credentials::new("user-or-game-apikey"),
)?;
// create some tasks and execute them
// let result = task.await?;
Ok(())
}
// Request a security code be sent to the email address.
modio.auth().request_code("john@example.com").await?;
// Wait for the 5-digit security code
let token = modio.auth().security_code("QWERT").await?;
// Create an endpoint with the new credentials
let modio = modio.with_credentials(token);
See full example.
use modio::filter::prelude::*;
// List games with filter `name_id = "0ad"`
let games = modio.games().search(NameId::eq("0ad")).collect().await?;
use modio::filter::prelude::*;
// List all mods for 0 A.D.
let mods = modio.game(5).mods().search(Filter::default()).collect().await?;
// Get the details of the `balancing-mod` mod
let balancing_mod = modio.mod_(5, 110).get().await?;
use futures::TryStreamExt;
let filter = Fulltext::eq("tftd").limit(10);
let mut st = modio.game(51).mods().search(filter).paged().await?;
let (_page_count, _) = st.size_hint();
// Stream of paged results `Page<Mod>` with page size = 10
while let Some(page) = st.try_next().await? {
println!("Page {}/{} - Items #{}", page.current(), page.page_count(), page.len());
for item in page {
println!(" {}. {}", item.id, item.name);
}
}
let filter = Fulltext::eq("soldier");
let mut st = modio.game(51).mods().search(filter).iter().await?;
let (_total, _) = st.size_hint();
// Stream of `Mod`
while let Some(mod_) = st.try_next().await? {
println!("{}. {}", mod_.id, mod_.name);
}
use future_util::{future, TryStreamExt};
use modio::download::{ResolvePolicy, DownloadAction};
// Download the primary file of a mod.
let action = DownloadAction::Primary {
game_id: 5,
mod_id: 19,
};
modio
.download(action)
.await?
.save_to_file("mod.zip")
.await?;
// Download the specific file of a mod.
let action = DownloadAction::File {
game_id: 5,
mod_id: 19,
file_id: 101,
};
modio
.download(action)
.await?.save_to_file("mod.zip")
.await?;
// Download the specific version of a mod.
// if multiple files are found then the latest file is downloaded.
// Set policy to `ResolvePolicy::Fail` to return with `modio::download::Error::MultipleFilesFound`
// as source error.
let action = DownloadAction::Version {
game_id: 5,
mod_id: 19,
version: "0.1".to_string(),
policy: ResolvePolicy::Latest,
};
modio
.download(action)
.await?
.stream()
.try_for_each(|bytes| {
println!("bytes: {:?}")
future::ok(())
})
.await?;
See examples directory for some getting started examples.
Licensed under either of
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.