nicopap / bevy-debug-text-overlay

A convenient on-screen message print macro for bevy.
Apache License 2.0
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Bevy Debug Text Overlay

Bevy tracking Latest version Apache 2.0 Documentation

A proof of concept for adding a very convenient text overlay macro to the bevy game engine.

This is derived from the code I used during the first bevy game jam. There are major improvements: most notably the text doesn't jump around all the time, and each message can have its own color.

screen_print! is very convenient, if you are an incorrigible println-debugger, you will love this crate when working with bevy!

Usage

[dependencies]
bevy-debug-text-overlay = "8.1.0"

This bevy plugin is fairly trivial to use. You must:

  1. Add the OverlayPlugin to your app
  2. Use the screen_print! macro wherever you want, just use it like you would use println!, no need to pass special arguments.

This will display on the top left of the screen the text for a short time.

Please see the screen_print! documentation for detailed usage instructions.

Code example

use bevy::prelude::*;
use bevy_debug_text_overlay::{screen_print, OverlayPlugin};

fn main() {
    App::new()
        // !!!!IMPORTANT!!!! Add the OverlayPlugin here
        .add_plugins((DefaultPlugins, OverlayPlugin { font_size: 23.0, ..default() }))
        .add_systems(Startup, setup)
        .add_systems(Update, screen_print_text)
        .run();
}
fn setup(mut commands: Commands) {
    commands.spawn(Camera2dBundle::default());
}
// Notice how we didn't have to add any special system parameters
fn screen_print_text(time: Res<Time>) {
    let current_time = time.elapsed_seconds_f64();
    let at_interval = |t: f64| current_time % t < time.delta_seconds_f64();
    let x = (13, 3.4, vec![1,2,3,4,5,6,7,8]);
    if at_interval(0.1) {
        let last_fps = 1.0 / time.delta_seconds();
        screen_print!(col: Color::CYAN, "fps: {last_fps:.0}");
        screen_print!("current time: {current_time:.2}")
    }
    if at_interval(2.0) {
        let col = Color::FUCHSIA;
        screen_print!(sec: 0.5, col: col, "every two seconds: {}, {:?}", x.0, x.2)
    }
    if at_interval(5.0) {
        screen_print!(sec: 3.0, "every five seconds: {x:#?}");
    }
}

This should look like as follow:

https://user-images.githubusercontent.com/26321040/158537677-e9339fd0-3bed-4a83-a4cc-bc1340e5d78b.mp4

Cargo features

debug

It is possible to replace screen_print! by an empty macro by disabling the debug cargo feature. This also disables all of bevy-debug-text-overlay dependencies, since there is no code to run.

No further action is required to completely disable the plugin. Mock implementations are provided for release mod.

To use that feature, you can setup your Cargo.toml as follow:

# Add a debug feature to your own Cargo.toml, make it default
[features]
debug = ["bevy-debug-text-overlay/debug"]
default = ["debug"]

# Manually specify features for bevy-debug-text-overlay (omitting "debug")
bevy-debug-text-overlay = { version = "8.1.0", default-features = false }

Now when making your release build, you should use

cargo build --release --no-default-features

I'm aware that it can be cumbersome for some, please fill an issue if this really doesn't mix well with your own workflow.

Known limitations

I'm welcoming contributions if you have any fixes:

Changelog

Version matrix

bevy latest supporting version
0.13 8.1.0
0.12 7.0.0
0.11 6.0.0
0.10 5.1.0
0.9 4.0.1
0.8 3.0.0
0.7 2.0.0
0.6 1.0.0

API stability warning

This is a tinny crate so it's literally impossible to cause major breaking changes. But I'm not convinced the current macro API is optimal, and it might change in the future.

License

This library is licensed under Apache 2.0.