A cross-platform color picker.
Copyright (C) 2015 Niels Sonnich Poulsen (http://nielssp.dk)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
An Arch Linux package is available on the AUR.
To compile ColorGrab on Linux, make sure that you have wxgtk 3.0 or newer, as well as cmake and a C++ compiler. Then run:
git clone https://github.com/Acolarh/colorgrab
cd colorgrab
cmake .
make
A Windows-installer (as well as a standalone executable) is available under releases.
To compile ColorGrab on Windows you can use MinGW. If you use MinGW you will have to manually add GDI+ headers (see this blog post) before compiling wxWidgets.
More information about compiling wxWidgets on Windows is available on the wxWidgets wiki.