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ningalu
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turn-based-combat
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Allow pausing and resuming Battles to poll for input
#55
ningalu
opened
2 weeks ago
0
Add utility to invert Comms polling dependency
#54
ningalu
closed
2 weeks ago
0
Concurrent Player Command queries
#53
ningalu
closed
2 weeks ago
0
Pass Battle to Comms
#52
ningalu
closed
3 weeks ago
0
Player Comms are dependent on the Battle State
#51
ningalu
closed
3 weeks ago
0
Consider removing Conan
#50
ningalu
opened
4 weeks ago
0
RPS Sample Game
#49
ningalu
closed
4 weeks ago
0
Domain-specific transfer functions
#48
ningalu
opened
4 weeks ago
0
Add customisable Battle-ending behaviour
#47
ningalu
opened
4 weeks ago
0
Handle all Actionable values in all contexts
#46
ningalu
opened
4 weeks ago
0
Command validation shouldn't provide a list of valid Commands
#45
ningalu
opened
4 weeks ago
0
MSVC warns about Catch2 failing to provide debug information
#44
ningalu
opened
4 weeks ago
0
Allow queueing Commands to player comms
#43
ningalu
opened
4 weeks ago
0
Support ATB systems
#42
ningalu
opened
1 month ago
0
Conditionally build parts of the project
#41
ningalu
opened
1 month ago
0
Passing CI on every commit is annoying
#40
ningalu
opened
1 month ago
0
Move Layouts from core directory
#39
ningalu
closed
1 month ago
0
Refactor effect
#38
ningalu
closed
1 month ago
0
Add Noughts and Crosses sample game
#37
ningalu
closed
1 month ago
0
Add tests for Log
#36
ningalu
closed
1 month ago
0
Simultaneous Action resolution
#35
ningalu
closed
1 month ago
0
Make Events Actionables
#34
ningalu
closed
1 month ago
0
Remove Layout from Battle
#33
ningalu
closed
1 month ago
0
Implement a Schedule
#32
ningalu
closed
1 month ago
0
Provide useful helpers for common but non-universal concepts
#31
ningalu
opened
1 month ago
0
Add public domain game implementations for testing
#30
ningalu
opened
1 month ago
0
Generalise the core turn-based combat concepts
#29
ningalu
closed
1 month ago
0
Build on Linux
#28
ningalu
closed
1 month ago
0
Add pre- and post-Action body callbacks
#27
ningalu
closed
1 month ago
0
Add logging channels
#26
ningalu
closed
1 month ago
0
Return Command request result data to the callee
#25
ningalu
closed
1 month ago
0
Give more control over Command request failure modes
#24
ningalu
opened
1 month ago
0
Request specific Commands from PlayerComms
#23
ningalu
closed
1 month ago
0
Translate Commands individually
#22
ningalu
closed
1 month ago
0
Reorder Commands from a Battle
#21
ningalu
closed
1 month ago
0
Update exported library name
#20
ningalu
closed
1 month ago
0
Exported symbol names are verbose
#19
ningalu
closed
1 month ago
0
Customisable actions
#18
ningalu
closed
1 month ago
0
Actions are inflexible
#17
ningalu
closed
1 month ago
0
Error handling is poorly defined
#16
ningalu
opened
1 month ago
0
Improve testing
#15
ningalu
opened
1 month ago
0
Model privileged data
#14
ningalu
opened
1 month ago
1
Battles don't know how to reorder Commands
#13
ningalu
closed
1 month ago
0
Vectors used instead of Sets
#12
ningalu
opened
1 month ago
0
No way for a Battle to signal what Command types it is requesting
#11
ningalu
closed
1 month ago
0
Actions are translated many at a time
#10
ningalu
closed
1 month ago
0
Pass Battle to event handlers
#9
ningalu
closed
1 month ago
0
Return multiple Actions per Event
#8
ningalu
closed
1 month ago
0
Events can't return multiple Actions
#7
ningalu
closed
1 month ago
0
Defer action creation
#6
ningalu
closed
1 month ago
0
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