Closed nmarshall23 closed 7 years ago
I have removed recipes for items that need to be fit into the progression.
Next dev cycle we can choose where they fit.
After reviewing the machines, the Heavy Engineering Block, could use an ingot of Mithril.
However I should change how many ores the Crusher returns. I think it should return 4, with 0.25 change of outputting the bonus items that Rotarycraft's Extractor does.
//Crusher
//OutputStack1, InputStack, Energy, OutputStack2, OutputStack2Chance
//Chance in Decimals
mods.immersiveengineering.Crusher.addRecipe(<ImmersiveEngineering:metal> * 8, <ImmersiveEngineering:storage:8>, 8000, <minecraft:iron_ingot>, 0.5);
//OutputStack
mods.immersiveengineering.Crusher.removeRecipe(<minecraft:blaze_powder>);
After review again, Heavy Engineering Block is only used to make the Excavator, Arc Furnace, Metal Press, and Diesel Generator.
The Excavator, and Arc Furnace are gated by how much RF you can produce and store. So I can ignore them.
The Diesel Generator requires a bit of progression to use. It's a viable RF production option.
The Multiblocks are the big deal.. most of those should be gated.
Can I get away with just gating Light Engineering Block, and Heavy Engineering Block?
What about the Revolver, and Mining Drill?
MV and HV Capacitors should be gated.
However the Sheet metal Tank, and Silo do not need to be..