nmfisher / thermion

3D rendering toolkit for Dart and/or Flutter
https://thermion.dev
Apache License 2.0
128 stars 10 forks source link

Thermion Logo

Quickstart (Flutter)DocumentationShowcasePlaygroundDiscord

Cross-platform 3D toolkit for Dart and Flutter.

pub github discord contributors

Features

Quickstart (Flutter)

From the command line:

flutter channel master
flutter upgrade
flutter config --enable-native-assets  

In your Flutter app:

_thermionViewer = await ThermionFlutterPlugin.createViewer();

// Geometry and models are represented as "entities". Here, we load a glTF
// file containing a plain cube.
// By default, all paths are treated as asset paths. To load from a file 
// instead, use file:// URIs.
var entity =
    await _thermionViewer!.loadGlb("assets/cube.glb", keepData: true);

// Thermion uses a right-handed coordinate system where +Y is up and -Z is
// "into" the screen.
// By default, the camera is located at (0,0,0) looking at (0,0,-1); this
// would place it directly inside the cube we just loaded.
//
// Let's move the camera to (0,0,10) to ensure the cube is visible in the
// viewport.
await _thermionViewer!.setCameraPosition(0, 0, 10);

// Without a light source, your scene will be totally black. Let's load a skybox
// (a cubemap image that is rendered behind everything else in the scene)
// and an image-based indirect light that has been precomputed from the same
// skybox.
await _thermionViewer!.loadSkybox("assets/default_env_skybox.ktx");
await _thermionViewer!.loadIbl("assets/default_env_ibl.ktx");

// Finally, you need to explicitly enable rendering. Setting rendering to
// false is designed to allow you to pause rendering to conserve battery life
await _thermionViewer!.setRendering(true);

and then in your widget tree:

 @override
  Widget build(BuildContext context) {
    return Stack(children: [
      if (_thermionViewer != null)
        Positioned.fill(
            child: ThermionWidget(
          viewer: _thermionViewer!,
        )),
    ]);
  }

Sponsors, Contributors & Acknowledgments

Thermion uses the Filament Physically Based Rendering engine under the hood.

Special thanks to odd-io for sponsoring work on supporting Windows, raycasting, testing and documentation.

Thank you to the following people: