glsl_analyzer
Language server for GLSL (OpenGL Shading Language).
vecN
, matNxM
, texture2D
, etc.)length
, imageLoad
, packUnorm4x8
)#include
We provide precompiled binaries for Linux, MacOS and Windows on the
Releases page.
Make sure to copy it somewhere under your PATH
environment variable (e.g.
~/.local/bin
on Linux).
zig build install -Doptimize=ReleaseSafe --prefix ~/.local/
Tested using zig 0.12.0-dev.629+1606717b5
.
By default glsl_analyzer
communicates over stdin/stdout:
glsl_analyzer
However, you can configure it to use a specific port (TCP) using the following command:
glsl_analyzer --port <PORT>
nvim-lspconfig
comes with support for glsl_analyzer
. Simply add the following to your lua config:
require'lspconfig'.glsl_analyzer.setup{}
Install the
glsl-analyzer
extension from the marketplace. It will automatically download the latest precompiled binary for your platform.