This project aims to make the Xenomai libraries easily accessible with CMake, and hopefully in the longterm be added to upstream CMake.
the use of the Module is aimed to be largely optional, means projects should be able to
build-able without Xenomai with minimal (or no) changes.
This has the effect that potentially required flags or libraries for Xenomai aren't provided automatically,
to leave the full flexibility to the user. For example the Thread support has to be explicitly stated and linking to
-librt
is a good idea, but both are not absolutely necessary for every project so they are left out.
The integration aims to be "modern CMake", means you call find_package(Xenomai)
, which defines import libraries you can
use to describe dependencies. Use of variables is not recommended, and existing variables might be removed at any time.
Support is provided in 2 variants, one as a set of config-files that can be installed with an Xenomai installation. The other is a FindXenomai script, which can be included in projects (or upstreamed to CMake).
The config-files are highly preferable, ideally this will end up upstream in Xenomai.
Minimal required CMake version is 3.0 (because of INTERFACE
libraries),
but full functionality required version 3.1.
the patchset folder contains the patches needed to add the bootstrap header and install the cmake config files to Xenomai. Easiest solution if you don't mind re-compiling/installing
Those come with placeholders, which get replaced through the included script.
You would need to install the config files into <libdir>/cmake/xenomai
of your
(potentially staged) Xenomai installation.
Example for a custom buildroot installation:
TARGETDIR=$HOME/buildroot/staging/usr/xenomai/lib/cmake/xenomai
mkdir -p $TARGETDIR
config/install_cmakeconfig.sh --prefix=/usr/xenomai --includedir=/usr/include/xenomai --version 3.0.4 --bitness 8 -- $TARGETDIR
This needs to be found by CMake, typically you copy the directory cmake
to your project,
and then adjust the path CMake uses to search for Modules
.
cp -r cmake <your_project_dir>
In your CMakeList.txt
file, you add this early:
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules")
To allow multiple variants of creating bootstrapping code, a header is included, and needs to be found with
#include <xenomai/bootstrap-template.h>
that means you either have to copy it into the correctly directory of your xenomai
installation <includedir>/xenomai
or you have to make it available in some
other directory and add this to the include path.
This is the authors recommended usage of the bootstrapping code. Further variants will be described.
To allow Xenomai to consume commandline arguments (remove them so the application does not see them),
you need to retrieve the modified argv
.
This can be done by calling a function defined by the bootstrap code:
#if !defined(__COBALT__) && !defined(__MERCURY__)
static int xenomai_bootstrap_getargv(int *argc, char *const** argv)
{
(void)argc; (void)argv;
return 0;
}
#else
int xenomai_bootstrap_getargv(int *argc, char *const** argv);
#endif
int main(int argc, char *const argv[], char * const envp[])
{
xenomai_bootstrap_getargv(&argc, &argv);
...
# this bootstrapping variant requires CMake 3.1
cmake_minimum_required(VERSION 3.1 FATAL_ERROR)
# Set the path so FindXenomai.cmake can be resolved (only if not using config files)
# set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules")
# potential define an option to compile with/out xenomai
set(CMAKE_USE_XENOMAI true)
project(myproject VERSION 0.1)
# most applications will need threads anyway
set(THREADS_PREFER_PTHREAD_FLAG true)
find_package(Threads REQUIRED)
unset(USE_COBALT)
if(CMAKE_USE_XENOMAI)
# we require Xenomai 3 or higher
find_package(Xenomai 3.0 REQUIRED)
# set a helper variable whether we can use the realtime API
if(TARGET Xenomai::cobalt)
set(USE_COBALT True)
endif()
endif()
add_executable(myexec
src/myexec.c
)
if(CMAKE_USE_XENOMAI)
# use posix skin
target_link_libraries(myexec
PRIVATE
Xenomai::posix
)
# add bootstrap code
xenomai_target_bootstrap(myexec)
endif()
# always link all libraries that provide used functions explicitly
# do not depend on other modules pulling them in automatically!
target_link_libraries(myexec
PRIVATE
Threads::Threads rt
)
CMake Configuration allows specifying a toolchain/build environment. This is an real example using a Buildroot installation:
mkdir /tmp/build; cd /tmp/build
cmake -DCMAKE_TOOLCHAIN_FILE=$HOME/buildroot/host/share/buildroot/toolchainfile.cmake $HOME/code/xeno_cmake/examples/alchemy
make -j4 VERBOSE=1
In case xenomai is installed in a location CMake does not automatically
search, you need to add the path to the <prefix>
, like -DXenomai_DIR=$HOME/buildroot/staging/usr/xenomai
.
Under some circumstances its necessary to specify the full path to config-files: -DXenomai_DIR=$HOME/buildroot/staging/usr/xenomai/lib/cmake/xenomai
.
"bootstrapping" is the method to automatically initialise an Xenomai Application,
by interposing an xenomai_init
and passing it the plain commandline argument.
the original main
is replaced with linker flags and then called with preprocessed
commandline arguments.
some concepts map rather badly to CMake (for example there is no way to cleanly introduce compiled object files), and is lacking some flexibility. The obvious upside is that POSIX Applications can be compiled without touching the code.
Currently there is no equivalent in this project.
The aim is to require just a few modifications around the main
routine, this explicit
modification would allow dropping of some intransparent linker-remapping and some customization/variants
for the boostrap code
The boostrapping code does multiple tasks
reduced argv
with those options removedmain
function and call it with the reduced argv
The first three points can be called the early initialisation
happen relatively early with gcc's
attribute constructor(220)
, see the file include/boilerplate/setup.h
.
Specifically it runs before normal (non-priority) constructor
functions and C++ global constructors, which thus could depend on Xenomai already been initialised. A fully explicit call to xenomai_init
from the main
function would have the downside of not supporting these constructs.
The wrapping of the main function is (perhaps just subjectively) pretty complicated. My opionion (nolange) would be to
easily be able to add the early initialisation
to a project, while not providing an intransparent option for wrapping the main function.
some possible alternatives for the main
wrap follow.
Has the advantage, that no macros are needed, the linker will hook up the correct function if available. Failure to link the correct function (like using a static library) will go unnoticed however.
int xenomai_init_getargv(int *argc, char *const** argv);
__attribute__((weak)) int xenomai_init_getargv(int *argc, char *const** argv)
{
return 0;
}
int main(int argc, char *const argv[])
{
xenomai_init_getargv(&argc, &argv);
}
Depends on Macros Xenomai will have to define anyway for the Posix wrappers to work. Failure to link bootstrapping code will be visible during linking.
int xenomai_init_getargv(int *argc, char *const** argv);
int main(int argc, char *const argv[])
{
#if defined(__COBALT__) || defined(__MERCURY__)
xenomai_init_getargv(&argc, &argv);
#endif
}
This variant just links the bootstrap code and main will be called
with the unaltered argv
verctor.
int main(int argc, char *const argv[])
{
/* argv might have arguments that were already consumed in early initialisation */
}
the application main function will be "renamed" with a macro definition. the bootstrap-code defines the real
main
function.
the application main function will be "renamed" with a linker declaration, the bootstrap-code defines the real
main
function.
Posix over Cobalt with the preferred bootstrap variant is tested, the Config-files Method should stay stable.
Multiple other bootstrap variants are supported, including the original one with linker wrapping.
Documentation is lacking, FindXenomai script out-dated
Sources genuine to this project are covered by the 3-Clause-BSD (identical to CMake), while the examples are lifted from Xenomai itself and are under GPL 2 unless noted otherwise.