Open clort81 opened 3 years ago
Possible there's some unsafe math being used to scroll that console window.
Thanks for pointing this out. I'm just starting to catch up with github issues again... Sorry. Will write a bit more when I have had a chance to look at what's going on. But unsafe math is a good guess. :-)
I tested a fresh build with flags="-O2 -march=armv8-a+crypto+crc+aes+sha2" The same breakage occurred in the text window. Here was console output.
INFO: SDLWindow::init() called.
INFO: sdlwindow.cc: Created SDL window 1024x768
INFO: sdlwindow.cc: SDL renderer supports accelerated rendering.
Failed to create secure directory (/run/user/1001/pulse): No such file or directory
INFO: sdlwindow.cc: Created arena texture inside with dimensions w: 612, h: 740, inside SDL-Window with dimensions: w: 1024, h: 768
INFO: icons.cc: Assigned/reserved how many icons props? 1500.
INFO: icons.cc: Assigned/reserved how many icons props? 441.
INFO: world.cc: Loading spells...
INFO: icons.cc: Converted and stored 1500 icons.
INFO: icons.cc: Converted and stored 420 icons
If there are some things i should try toggling/changing to help narrow it down, I'd be happy to do it.
I see problems with scrolling game-console in today's build. System: libsdl2-2.0-0 Version: 2.0.16+dfsg1-5 aarch64, gcc-11