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noodlecollie
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nightfire-open
Open source Goldsrc-based mod replicating 007 Nightfire.
https://en.wikipedia.org/wiki/James_Bond_007:_Nightfire
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Contribute together?
#67
click4dylan
opened
5 months ago
4
Compile out HL weapons
#66
noodlecollie
closed
6 months ago
0
Fix masked textures on models
#65
noodlecollie
closed
6 months ago
0
Add all multiplayer models
#64
noodlecollie
closed
6 months ago
0
Fixed animations in model viewer not looping properly
#63
noodlecollie
closed
6 months ago
0
Fix screenshot not saving properly
#62
noodlecollie
closed
6 months ago
0
Added model viewer
#61
noodlecollie
closed
6 months ago
0
Build error on Debian 12
#60
d47081
closed
5 months ago
6
Game files
#59
d47081
closed
6 months ago
3
Added v5 release notes
#58
noodlecollie
closed
6 months ago
0
Integrate trenchbroom
#57
noodlecollie
closed
6 months ago
0
Various bugfixes and improvements
#56
noodlecollie
closed
7 months ago
0
Latest trenchbroom support tweaks
#55
noodlecollie
closed
7 months ago
0
Fixed some foliage models missing texture alpha masking
#54
noodlecollie
closed
7 months ago
0
Fixed predicted weapons not playing unholster animation when picked up
#53
noodlecollie
closed
7 months ago
0
Fix noclip sticking to surfaces
#52
noodlecollie
closed
7 months ago
0
Added client-side static props
#51
noodlecollie
closed
8 months ago
0
Port primext compile tools
#50
noodlecollie
closed
9 months ago
0
Various weapon refinements and tweaks
#49
noodlecollie
closed
9 months ago
0
Isolate mempool library
#48
noodlecollie
closed
9 months ago
0
Refactor foundational libraries
#47
noodlecollie
closed
9 months ago
0
General update to readme and graphics
#46
noodlecollie
closed
9 months ago
0
Created v4 release notes
#45
noodlecollie
closed
9 months ago
0
Fix frag grenade
#43
noodlecollie
closed
9 months ago
0
Port updated mdl decompiler
#42
noodlecollie
closed
9 months ago
0
Fix LFS files
#41
noodlecollie
closed
10 months ago
0
Fix mis tracked files
#40
noodlecollie
closed
10 months ago
0
Fixed some issues raised by GCC
#39
noodlecollie
closed
10 months ago
0
Partially implemented frag grenade
#38
noodlecollie
closed
11 months ago
0
[Compliment]
#37
AFrameWorker
closed
9 months ago
2
Fixed sockets clashing on same machine
#36
noodlecollie
closed
12 months ago
0
Create Storm weapon
#35
noodlecollie
closed
1 year ago
0
Converted all code to use common math library
#34
noodlecollie
closed
1 year ago
0
Create skeleton experimental OpenGL renderer
#33
noodlecollie
closed
1 year ago
0
Finalised public and internal engine interfaces
#32
noodlecollie
closed
1 year ago
0
Removed software renderer
#31
noodlecollie
closed
1 year ago
0
Restructured engine target
#30
noodlecollie
closed
1 year ago
0
Transition game libs to use engine headers
#29
noodlecollie
closed
1 year ago
0
Remove sdk includes target
#28
noodlecollie
closed
1 year ago
0
Migrate engine defs
#27
noodlecollie
closed
1 year ago
0
Made sure engine headers actually include what they use
#26
noodlecollie
closed
1 year ago
0
Isolate PM lib
#25
noodlecollie
closed
1 year ago
0
Remove common utils
#24
noodlecollie
closed
1 year ago
0
I clicked through the last PR way too quickly
#23
noodlecollie
closed
1 year ago
0
Migrate engine defs
#22
noodlecollie
closed
1 year ago
0
Reinforce ifdefs
#21
noodlecollie
closed
1 year ago
0
Refactor engine modules
#20
noodlecollie
closed
1 year ago
0
First step towards de-duplicating engine headers
#19
noodlecollie
closed
1 year ago
0
Fix player model compilation scripts and texture paths in QCs
#18
noodlecollie
closed
1 year ago
0
Added map and model compile tools
#17
noodlecollie
closed
1 year ago
0
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