This is a ~cheating tool~ mission planner for the board game High Frontier. It can help you to find the best route from one place in the solar system to another. It's built in the browser, so there's nothing to download or install.
☞ Open HF Mission Planner (4th Ed.)
☞ Open HF Mission Planner (3rd Ed.)
For example, this trajectory from LEO to the Sol-Oort exit takes 18 burns, 32 turns, and takes your spacecraft through 2 hazard zone-equivalents (a Saturn ring crossing, and several radiation hazard zones)
The tool will load with the view over Earth, where the air is free and the breathing is easy. You can zoom the view with the scroll wheel, and pan by clicking and dragging. To plan a path from one place to another, click the point you want to start from, and the point you wish to end up at. Information about the planned trajectory is shown in the top-right corner. Press Esc to clear the current trajectory (or just click on a new starting point to plan your next path).
If you're developing this tool you might want to edit the map data to fix errors or update the map to a new version. You're in luck, HF Mission Planner has an edit mode optimized for fast input (and certainly not for ease of learning or intuitiveness). If you find yourself in a position to use it, the best reference is probably the source code, but here's a list of keyboard shortcuts as of writing:
At present, there is only one available method by which the tool can compare two paths to decide which is 'better', and that's the "burns > turns > hazards" metric. That is, if the planner can save a burn by waiting a turn or taking a hazard, it will. Similarly, if it can save a turn by taking a hazard, it will. Ideally it would be possible to rearrange these goals to minimize hazards over burns, or turns over burns, or any arbitrary ordering. See #4.
Currently, the tool has no way to ask you for the thrust of your vehicle, so it can't calculate the bonus burns you'd get from performing a Solar Oberth maneuver. As such, the node is left unconnected on the graph currently. See #9.
Further, once we know the thrust of a vehicle, it's possible we could compute slightly more efficient paths by knowing the maximum number of burns per turn that a vehicle is capable of. Handling multiple engines with differing thrust is probably out of scope for the tool at present—if needed, you can plan two separate paths with different thrusts.
The tool currently assumes that every site is available at all times, which isn't true in the game. Some sites are "synodic sites", indicated on the map by blue, red or yellow outlines, and it's only possible to enter those sites during the relevant phase of the sun spot cycle. This is particularly relevant for the Venus flyby node, which the planner likes to use for all sorts of missions, but is actually only available 1/3rd of the time. See #11.