Closed zeffii closed 6 years ago
http://gallery.iportnov.tech/image/Misc/cube-sponge.png http://gallery.iportnov.tech/image/Misc/hex_pyramid_6.png http://gallery.iportnov.tech/image/Misc/torus_knot_fractal_3.png http://gallery.iportnov.tech/image/Misc/torus_knot_fractal_4.png http://gallery.iportnov.tech/image/Misc/torus_knot_6.png http://gallery.iportnov.tech/image/Misc/bracelet-hex-metal3.png http://gallery.iportnov.tech/image/Misc/city1.png
:)
Thanks @enzyme69 , some comments.
i'm thinking of having two galleries, a Render Gallery and a Technical Gallery.
@zeffii How do you want to organize filling of galleries? I mean, will you fill it yourself after grepping this thread, or?...
Btw, one of possibilities is to open a group on deviantart.
@portnov a deviantart group makes sense, anything that will push the community to a little competition in the render quality. This could be separate from the http://nortikin.github.io/sverchok/ gallery, where the content is curated super objectively.
random_walk_mk3 (edited for speed loading)
torus_knot_003 A bit of Sverchok coolness and Cycles geekiness... all procedural, that's the point.
I have collected not renders, but gists https://vk.com/topic-35076122_35054289
A bit simplistic, but colorful: ring_gradient_002
3D Cross Hatching using Grease Pencil and Polygon Adaptive. screen shot 2017-03-26 at 22 07 23
"Just a quick demo" taking 20 minutes on my computer to render... jug-5
Blend file in case someone with faster GPU wants to take this render to next level: https://www.dropbox.com/s/3ut09ondvjh6kfd/jug-1.blend.gz?dl=0 :)
screen shot 2017-04-22 at 22 01 36 It's a WIP, but was inspired by Sougwen Chung. Grease Pencil needs to be unleashed.
Freestyle and outlining is so slow... I think Texture and Cycles material is way to go. No one has tried Texture with Alpha along curves with Grease Pencil, it would be so awesome like Chinese or Japanese Sumi-E Brush Strokes.
freestyle have troubles with short edges. So, composite or use cycle material for that (normal orientation)
Cheers for tips @nortikin I don't know sometimes too much overlaps and failure with Freestyle. And Curves generates such high resolution mesh when rendered.
Somewhat this one renders ok... after simplification. screen shot 2017-04-23 at 11 38 56
Hey Gang, I just checked out this thread and wonder if I might help out a bit. I am not really a node wrangler guy but try to recreate noodelings from blendersushi and other great online ressources. I have two weeks now, where I could help out setting up and rendering content since I have broke my foot and have nothing else to do :)
If you do not mind, you could send me blend files of your setups and I could set them up into nice images with some graphical continuity for a gallery of results. I can render different contents with a "standardized" look and feel. What I am not really proficent is setting up the noodles since I am more on the artist side and not on the math one.
My idea is to also have a nice footer with the name of the artist who created the setup and the sverchok logo integrated.
What do you think? I you want to try me, share a scene you like and I spend some time on it, then we see where it is going.
shredded_005 | More noodles thanks to uber awesome Zeffii Polyline node.
@danbachm We actually need a proper Sverchok logo that is simple and presentable.
Thanks btw for kind feedback on my random noodle-ing using Sverchok at BS. Feel free to use the GIST I put online and make your own artworks.
My computer system cannot handle too much complex Freestyle, and usually my render is pretty basic. I don't have time to do proper lighting and material.
screen shot 2017-05-19 at 21 38 00 Probably another "tech demo".
Explanation:
Feels like dejavu, I am pretty sure I did something like this in the past. But more control thanks to Sverchok.
Just 2000 x example generated robotic armory design, utilizing Zeffii Voronoi 3D :) It's not Gundam or Evangelion, but I can "imagine" some "original" design for Mecha.
some kind of mecha robot design | https://youtu.be/Wryiz8XMsWY
What missing is... probably the inside flesh.
screen shot 2017-06-21 at 19 12 41
@ly29 Adaptive Polygon, like Tissue Add-On actually stands quite powerful up to this day. There is a weird anomaly, but so far pretty happy that it can do this knitting stuff.
Ideally, we can use UV info, to project deform the UV with respected seam, and get a more beautiful knitting. That's for future study, I guess.
I learned a lot from this study of knitting. Actually @ly29 Adaptive Polygon has thought about this far far away ago, I am so impressed. Maybe even Adaptive Edge is related.
I also found out about Mira Add-On for Wrapping, and also getting used more with Tissue Add-On. Tissue Add-On tesselate is like Adaptive Polygon MK2, but I like how fast and interactive Sverchok Adaptive Polygon to generate hair edges. Amazing. Would be nice if Polygon Adaptive can randomly rotate the plate.
One could have used Hair and some kind of clever "at render time" rendering of curve into threads for maximum details.
There are few things to improve knitting, like retopology, to make sure each "polygon plate" is flowing more naturally.
If there is a book, this should be one of the chapters. It should talk about Knitting, Wires, and Noodles.
Hello, I used Sverchok to generate and 3D print some parametric tiles and I wrote a tutorial about it if you want to see it:) Love Sverchok http://www.codeplastic.com/2017/07/06/parametric-tiles-with-blender-and-sverchok/
Hello all,
Here's my first attempt at using Sverchok. I coded enough Python to dive easily into it when needed but here Sverchok really gave me the power to do complex things by hand with little effort. Thank you for this add-on!
The illustration is for a recent publication about connectivity in the brain by Eyal Gal. Some patterns appear in the connectivity of neurons, such as the "rich club" in the middle. The article was published in Nature Neuroscience.
The original illustration is in A0 format so rendering alone took 14h on a 48-core workstation. :)
This is at 50% scale (yes, I could zoom in further).
Blue Brain Project / EPFL © 2005 – 2017. All rights reserved
@nantille , Ah. i see ! https://www.nature.com/neuro/journal/v20/n7/pdf/nn.4576.pdf also , nice to see Idan Segev on that paper ( I followed one of his Intro to Neuroscience Moocs a few years back )
@nantille
I followed one of his moocs (intro to neuroscience)
That's all i did too (but forgot exactly the title of the course), i was not involved with the production in any form.. just watched the videos and did the quizzes etc. Very interesting stuff. Would take it again.
screen shot 2017-07-19 at 15 33 00 | screen shot 2017-07-19 at 15 32 33
I will render this properly when I got time.
pillow generator (see post in G+ group) needed to render too
@nantille is this interesting to you?
https://twitter.com/Interstellate_/status/898606419364110336
I'm back. ^^ @zeffii Yes these are interesting, as learning material. This drvtech thing is about microscopy images, something close to photography. Not my field since I design illustrations. However one of my colleague's research might be on topic. Thanks!
Hello, as promised, here's the complete sverchok node tree with the resulting curves/connections. I made a group that I used a lot, it's called "Vertices in region". It filters some vertices from a given group and allows me to draw connections between samples from regions (layers 1 to 6). There's also the material used for the connections. You can directly preview the scene, I think it should work. connectivity_sverchok_tree.blend.zip connectivity_scene Cheers
default Spinner generator you can print on 3d printer and insert iron part simply
@nortikin They are very nice! I work for a 3d printing company (Zmorph), we could print them out and write an article about it if you want (either on the company's blog or informally on www.codeplastic.com). Let me know:)
Render is "Meh", but this has potential. click details to view images
@AG89z www.codeplastic.com is fun to read through., and especially satisfying to see the 3d printed results. i'm working through a python port of the processing code (which I think is itself a port from inconvergence's python code)
click details to view images
@AG89z It have to be heavy, material plumbum or make hollow fill with water, but it may not rotate well. Dimentions of ball bearing if you have, tell me. ЗЫ ball bearing radius implemented as parameter, you can relax there. Now preparing papers for this spinners stuff.
@AG89z Here is paper. Mistake in heighting. will fix tomorrow. single.pdf Here is blend. спинер_2017_09_04_20_03.zip
Inspired by Sougwen Chung artworks, this is the Dance of Sine and Wave using Sverchok. OpenGL render. Will turn this into AR.
Dance of Sine and Wave Virtual Sculpture by Blender Sushi Guy (2017)
(click details to show images)
those are large images @enzyme69 . also i'm struggling to see any real level of conscious control of the "signal". but hey.. i'm not your art teacher :) ... but I am the highly opinionated and objective curator of this gallery .
@zeffii Thanks Zeffi, it's nice to hear that you like the blog :) @nortikin Great thanks! We will make few prints and come back:) I think that they would also be very nice as necklaces.
@AG89z please, read PDF before you make something. If you'll make photo, i will use it in my CGevent presentation in December.
https://vk.com/sverchok_b3d?w=wall-35076122_8933 image Иван Прытов made that layout (on link blend file in google docs, download now). He subscribed all the parts detailed, look at his nodes.
new fun with spinner. script node ALT+P making some спинер_2017_09_10_10_26.zip @AG89z
Project Sverchok needs a 'visual outreach' program.
One thing we've failed at consistently is make attractive renders to show the power of this beast. Some of you may be unfamiliar with it but there was a small attempt ( http://nortikin.github.io/sverchok/ ) at a landing page, I would love to add a set of images that give a better impression of what's possible now.
I don't mind doing the site coding etc.. but really my time is better spent doing other things. I really just want images to stick in there. Preferably Architectural or Graphics, the criteria being just Sverchok/Blender (things that can be done without other add-ons, or with the default supplied add-ons - via imports in Scripted Nodes etc..)
A bonus would be if you can submit a gist of the layout too, or a .blend
This thread should be about what you have done not about what you would like to do. i'll be sanitising comments to reflect that.