nosoop / SM-TFCWXBaseAttributes

Implementations of Custom Weapons 3 properties as custom attributes.
GNU General Public License v3.0
4 stars 5 forks source link

Bow viewmodels transparent using CWXbaseattributes #17

Open Chizzor opened 1 year ago

Chizzor commented 1 year ago

Just wanted to make light of this issue I have discovered. This is issue has not yet been seen on any other model type.

This issue affects the sniper's arm models as well. No errors are thrown in client or server console. Worldmodels appear fine. Zabaniya001's weaponmodel override also has this issue, however the arm models appear correctly, while the bow issue persists. Multiple bow models have been tested with no differences. Bow models are functioning as intended and are not themselves, broken.

geegee

SeriousTIEM commented 1 year ago

I am also having this issue with every single viewmodel in CWX, and it's really bizarre, because giving people the same custom files I use, it works for them. This led me to test if it was my settings, which it wasn't, faulty game files, which it wasn't, or my graphics cards - Issue persists on both - I'm at a loss entirely but people keep making fun of my videos because of the transparent viewmodels lol and I'm really tired of explaining that they're all broken for exclusively me

M60TM commented 1 year ago

Huntsman animation is actually the left and right arms are inverted. set defindex to other sniperrifle index will fix transparent, but viewmodel will be inverted.