notablackbear / poe_qolV2

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Update Gui_Button_V1.ui #16

Open Bud1994 opened 3 years ago

Bud1994 commented 3 years ago

-Capitalised buttons, as well as giving them better descriptions s -Overlay UI Tweaked colour scheme so it is uniform, Shrunk UI no longer blocks exp bar Made close button bigger, clear and uniform with rest of UI a

notablackbear commented 3 years ago

Thanks for submitting. I am going to leave the colors as is, since by design I wanted to include a colorblind friendly scheme that shows which items are which class quickly. The reason is that you want to find certain colors first when moving them to your inventory from stash in order to avoid a 'tetris' situation. I feel the colors assist with that, and are in order from top left to bottom right as is traditional for english reading. I think the caps are good however, and the formatting does look better.

If you undo the color changes, I'll happily merge this.

Feel free to adjust colors as you see fit for your own usage.

Bud1994 commented 3 years ago

Fair enough, that all makes sense. I have reverted the file back to the original colour scheme.

as

notablackbear commented 3 years ago

I see this got closed. The 'close' button looks different, in a positive way. Is this still the case?

Bud1994 commented 3 years ago

Sorry closed it because the file had a lot of conflicts as you had update padding etc, been busy with work so not had a chance to sort conflicts out, layout is still all the same though

image

EdwoG commented 3 years ago

the current overlay has a issue with moving around randomly if you click anywhere except around the X (close) and you your mouse even for a pixel the top left corner will snap onto the cursor. This happens even if you click on refresh. Hope that can get fixed together with the gui.

EdwoG commented 3 years ago

image the position you click-hold on one of those rectangle(and then move around), transitions into the same place in a rectangle same size in the top left corner

Bud1994 commented 3 years ago

I personally have not had any problems this error on my GUI version. This is my current GUI with the new padding that had been added.

image