Welcome to Starship Olympics, a fast-paced multiplayer game where you can compete with other players to become the ultimate starship champion.
Features:
You will play as one pilot from a diverse roster of aliens, and fight to become the champion of the intergalactic Games, a sport competition symbol of unity and peace for all the species of the universe.
In this game, you will pilot your own starship and face off against other players in a variety of challenges and competitions. Whether you prefer to race through a dangerous asteroid field or engage in a thrilling dogfight, Starship Olympics has something for everyone.
This game is being developed on Godot v4.3.x
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Download the game from itch.io, or help us shape it by joining our Discord.
All the resources cited below are free and royalty-free, made by the community or contributors. Since this game is in development, the following list might change often.
All the game assets (art, audio, texture, .svg files) under the folder assets, if not explicitly stated otherwise, are under CC BY NC SA, made by notapixelstudio, the community, or contributors. Some of them are from third-party sources, credited below or explicitly stated under the respective folder.
We would love to have your help in translating this project into different languages. Please follow the instructions below to contribute to the translation effort.
To get started, you will need to have Poedit installed on your system. You can download Poedit here.
Here are some guidelines to keep in mind while translating:
Use simple and clear language. Keep the translated strings brief and to the point. Avoid using colloquialisms or cultural references that may not make sense in other languages or regions. Maintain consistency with terminology and phrasing throughout the translation. Thank you for your contribution to the translation effort! If you have any questions or concerns, please do not hesitate to contact us through Github or email.
All the code used in this project is open source and under the MIT License, so you can use any part of it on your games developed in GodotEngine (which is also under the MIT License). The software and official releases/binaries are distributed under our End-User License Agreement (EULA).
The licenses can be summarized as follows:
If you have any questions, please don't hesitate to contact us at notapixelstudio@gmail.com.