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notgiven688
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jitterphysics2
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
MIT License
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Upgrade BenchmarkDotNet, NUnit and Docusaurus
#199
notgiven688
closed
4 days ago
0
Collection of smaller changes
#198
notgiven688
opened
4 days ago
0
Smaller improvements
#197
notgiven688
closed
5 days ago
0
Update documentation
#196
notgiven688
closed
6 days ago
0
Add split impulses
#194
notgiven688
closed
6 days ago
0
Pack
#193
notgiven688
closed
1 week ago
0
Add a character controller.
#192
long1752062104
opened
3 weeks ago
3
Rename SweepTest to Sweep and GJKEPA to Collision
#191
notgiven688
closed
4 weeks ago
0
Add new NarrowPhase collision checks
#190
notgiven688
closed
4 weeks ago
0
gjkepa: fix normal for separating case
#189
notgiven688
closed
1 month ago
0
Added SimplexSolver
#188
notgiven688
closed
1 month ago
0
Can a trigger be added, like Unity's collider?
#187
long1752062104
closed
4 weeks ago
3
Native AoT Compatibility / iOS ?
#185
orosbogdan
closed
1 month ago
1
The problem of uneven force addition during movement
#184
long1752062104
closed
1 month ago
0
Remove gc pressure in debug build
#183
notgiven688
closed
1 month ago
0
Do not initialize ThreadPool if not needed
#182
notgiven688
closed
1 month ago
0
Is jitterPhysics2 deterministic? Have you considered using fixed-point numbers?
#181
dannisliang
opened
1 month ago
5
The capsule body is tightly attached to the wall
#180
long1752062104
closed
1 month ago
1
Prevent inactive-inactive collision reports for softbodies
#179
notgiven688
closed
1 month ago
0
Prevent inactive-inactive collision reports
#178
notgiven688
closed
1 month ago
0
Workaround for hangups/freezing using the debugger under Linux
#177
notgiven688
closed
1 month ago
0
Can a GDExtension compatibility layer be provided to better support Godot?
#175
scgm0
opened
1 month ago
1
NuGet Package Not Working on Linux-x64
#174
tin-can-tomatoes
closed
1 month ago
11
Character movement issue
#173
long1752062104
closed
1 month ago
1
Various things
#172
notgiven688
closed
2 months ago
0
Tweaks
#171
notgiven688
closed
2 months ago
0
bump versions of demos
#170
notgiven688
closed
2 months ago
0
Improve TriangleEdgeCollisionFilter
#169
notgiven688
closed
2 months ago
0
Impement analytical box and sphere ray casting
#168
notgiven688
closed
2 months ago
0
Make Restitution and Friction public in Contact.cs. Do some cleaning.
#167
notgiven688
closed
2 months ago
0
Add kinematic body demo
#165
notgiven688
closed
2 months ago
0
Various smaller improvements
#164
notgiven688
closed
2 months ago
0
Minor modifications
#163
notgiven688
closed
2 months ago
0
Add BoundingBoxTests
#162
notgiven688
closed
2 months ago
0
Fix softbody triangle bounding box
#161
notgiven688
closed
2 months ago
0
Rework shape system
#160
notgiven688
closed
2 months ago
0
Remove inertia, mass and com as a property of the shape
#159
notgiven688
closed
2 months ago
0
Extend UsageMask field in ContactData
#158
notgiven688
closed
4 months ago
0
Update to docusaurus 3.4
#157
notgiven688
closed
4 months ago
0
Update docusaurus to 3.4
#156
notgiven688
closed
4 months ago
0
Use JMatrix for transformations in narrow phase collision detection
#155
notgiven688
closed
4 months ago
0
Clean up JQuaternion
#154
notgiven688
closed
4 months ago
0
More performant quaternion vector transformation
#153
notgiven688
closed
4 months ago
0
Improve stepper logic
#152
labbbirder
closed
4 months ago
0
Prepare 2.3.1 release
#151
notgiven688
closed
5 months ago
0
null-out removed elements from SlimBag<T> and ActiveList<T>
#149
notgiven688
closed
5 months ago
0
Improve SlimBag<T> class
#148
notgiven688
closed
5 months ago
0
Use PositiveInfinity for deactivation
#147
notgiven688
closed
5 months ago
0
Clean up Contact.cs
#146
notgiven688
closed
5 months ago
0
Introduce BeginCollide EndCollide events
#145
notgiven688
closed
5 months ago
0
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