nprapps / musicgame

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(Want to use this code? Send an email to nprapps@npr.org!)

musicgame

What is this?

Describe musicgame here.

Assumptions

The following things are assumed to be true in this documentation.

For more details on the technology stack used with the app-template, see our development environment blog post.

What's in here?

The project contains the following folders and important files:

Bootstrap the project

Node.js is required for the static asset pipeline. If you don't already have it, get it like this:

brew install node
curl https://npmjs.org/install.sh | sh

Then bootstrap the project:

cd musicgame
mkvirtualenv --no-site-packages musicgame
pip install -r requirements.txt
fab local_bootstrap
brew install libjpeg imagemagick

Last, bootstrap your database:

fab local_bootstrap_data

Hide project secrets

Project secrets should never be stored in app_config.py or anywhere else in the repository. They will be leaked to the client if you do. Instead, always store passwords, keys, etc. in environment variables and document that they are needed here in the README.

Save media assets

Large media assets (images, videos, audio) are synced with an Amazon S3 bucket called assets.apps.npr.org in a folder with the name of the project. This allows everyone who works on the project to access these assets without storing them in the repo, giving us faster clone times and the ability to open source our work.

Syncing these assets requires running a couple different commands at the right times. When you create new assets or make changes to current assets that need to get uploaded to the server, run fab assets.sync. This will do a few things:

Unfortunantely, there is no automatic way to know when a file has been intentionally deleted from the server or your local directory. When you want to simultaneously remove a file from the server and your local environment (i.e. it is not needed in the project any longer), run fab assets.rm:"www/assets/file_name_here.jpg"

Adding a page to the site

A site can have any number of rendered pages, each with a corresponding template and view. To create a new one:

Run the project

A flask app is used to run the project locally. It will automatically recompile templates and assets on demand.

workon musicgame
python public_app.py

Visit localhost:8000 in your browser.

COPY editing

This app uses a Google Spreadsheet for a simple key/value store that provides an editing workflow.

View the sample copy spreadsheet.

This document is specified in app_config with the variable COPY_GOOGLE_DOC_KEY. To use your own spreadsheet, change this value to reflect your document's key (found in the Google Docs URL after &key=).

A few things to note:

The app template is outfitted with a few fab utility functions that make pulling changes and updating your local data easy.

To update the latest document, simply run:

fab update_copy

Note: update_copy runs automatically whenever fab render is called.

At the template level, Jinja maintains a COPY object that you can use to access your values in the templates. Using our example sheet, to use the byline key in templates/index.html:

{{ COPY.attribution.byline }}

More generally, you can access anything defined in your Google Doc like so:

{{ COPY.sheet_name.key_name }}

You may also access rows using iterators. In this case, the column headers of the spreadsheet become keys and the row cells values. For example:

{% for row in COPY.sheet_name %}
{{ row.column_one_header }}
{{ row.column_two_header }}
{% endfor %}

Arbitrary Google Docs

Sometimes, our projects need to read data from a Google Doc that's not involved with the COPY rig. In this case, we've got a class for you to download and parse an arbitrary Google Doc to a CSV.

This solution will download the uncached version of the document, unlike those methods which use the "publish to the Web" functionality baked into Google Docs. Published versions can take up to 15 minutes up update!

First, export a valid Google username (email address) and password to your environment.

export APPS_GOOGLE_EMAIL=foo@gmail.com
export APPS_GOOGLE_PASS=MyPaSsW0rd1!

Then, you can load up the GoogleDoc class in etc/gdocs.py to handle the task of authenticating and downloading your Google Doc.

Here's an example of what you might do:

import csv

from etc.gdoc import GoogleDoc

def read_my_google_doc():
    doc = {}
    doc['key'] = '0ArVJ2rZZnZpDdEFxUlY5eDBDN1NCSG55ZXNvTnlyWnc'
    doc['gid'] = '4'
    doc['file_format'] = 'csv'
    doc['file_name'] = 'gdoc_%s.%s' % (doc['key'], doc['file_format'])

    g = GoogleDoc(**doc)
    g.get_auth()
    g.get_document()

    with open('data/%s' % doc['file_name'], 'wb') as readfile:
        csv_file = list(csv.DictReader(readfile))

    for line_number, row in enumerate(csv_file):
        print line_number, row

read_my_google_doc()

Google documents will be downloaded to data/gdoc.csv by default.

You can pass the class many keyword arguments if you'd like; here's what you can change:

See etc/gdocs.py for more documentation.

Run Python tests

Python unit tests are stored in the tests directory. Run them with fab tests.

Run Javascript tests

With the project running, visit localhost:8000/test/SpecRunner.html.

Compile static assets

Compile LESS to CSS, compile javascript templates to Javascript and minify all assets:

workon musicgame
fab render

(This is done automatically whenever you deploy to S3.)

Test the rendered app

If you want to test the app once you've rendered it out, just use the Python webserver:

cd www
python -m SimpleHTTPServer

Deploy to S3

fab staging master deploy

Deploy to EC2

You can deploy to EC2 for a variety of reasons. We cover two cases: Running a dynamic web application (public_app.py) and executing cron jobs (crontab).

Servers capable of running the app can be setup using our servers project.

For running a Web application:

For running cron jobs:

You can configure your EC2 instance to both run Web services and execute cron jobs; just set both environment variables in the fabfile.

Install cron jobs

Cron jobs are defined in the file crontab. Each task should use the cron.sh shim to ensure the project's virtualenv is properly activated prior to execution. For example:

* * * * * ubuntu bash /home/ubuntu/apps/$PROJECT_NAME/repository/cron.sh fab $DEPLOYMENT_TARGET cron_test

Note: In this example you will need to replace $PROJECT_NAME with your actual deployed project name.

To install your crontab set INSTALL_CRONTAB to True in app_config.py. Cron jobs will be automatically installed each time you deploy to EC2.

Install web services

Web services are configured in the confs/ folder.

Running fab setup_server will deploy your confs if you have set DEPLOY_TO_SERVERS and DEPLOY_WEB_SERVICES both to True at the top of app_config.py.

To check that these files are being properly rendered, you can render them locally and see the results in the confs/rendered/ directory.

fab render_confs

You can also deploy the configuration files independently of the setup command by running:

fab deploy_confs

Run a remote fab command

Sometimes it makes sense to run a fabric command on the server, for instance, when you need to render using a production database. You can do this with the fabcast fabric command. For example:

fab staging master fabcast:deploy

If any of the commands you run themselves require executing on the server, the server will SSH into itself to run them.

Redeploy all quizzes

You can redeploy all quizzes to staging or production using a single command:

fab staging master fabcast:deploy_quizzes