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Describe playgrounds2 here.
The following things are assumed to be true in this documentation.
The project contains the following folders and important files:
confs
-- Server configuration files for nginx and uwsgi. Edit the templates then fab <ENV> render_confs
, don't edit anything in confs/rendered
directly.data
-- Data files, such as those used to generate HTML.etc
-- Miscellaneous scripts and metadata for project bootstrapping.jst
-- Javascript (Underscore.js) templates.less
-- LESS files, will be compiled to CSS and concatenated for deployment.templates
-- HTML (Jinja2) templates, to be compiled locally.tests
-- Python unit tests.www
-- Static and compiled assets to be deployed. (a.k.a. "the output")www/live-data
-- "Live" data deployed to S3 via cron jobs or other mechanisms. (Not deployed with the rest of the project.)www/test
-- Javascript tests and supporting files.app.py
-- A Flask app for rendering the project locally.app_config.py
-- Global project configuration for scripts, deployment, etc.copytext.py
-- Code supporting the Editing workflowcrontab
-- Cron jobs to be installed as part of the project.fabfile.py
-- Fabric commands automating setup and deployment.public_app.py
-- A Flask app for running server-side code.render_utils.py
-- Code supporting template rendering.requirements.txt
-- Python requirements.Node.js is required for the static asset pipeline. If you don't already have it, get it like this:
brew install node
curl https://npmjs.org/install.sh | sh
Then install the project requirements:
cd playgrounds2
npm install
mkvirtualenv playgrounds2
pip install -r requirements.txt
fab update_copy
fab local_bootstrap
Project secrets should never be stored in app_config.py
or anywhere else in the repository. They will be leaked to the client if you do. Instead, always store passwords, keys, etc. in environment variables and document that they are needed here in the README.
A site can have any number of rendered templates (i.e. pages). Each will need a corresponding view. To create a new one:
templates
directory. Ensure it extends _base.html
.app.py
. Decorate it with a route to the page name, i.e. @app.route('/filename.html')
.html
and do not start with _
will automatically be rendered when you call fab render
.A flask app is used to run the project locally. It will automatically recompile templates and assets on demand.
workon playgrounds2
python app.py
Visit localhost:8000 in your browser.
To test playground edits, access playgrounds2 directory from a second command line.
workon playgrounds2
python public_app.py
The app is rigged up to Google Docs for a simple key/value store that provides an editing workflow.
View the sample copy spreadsheet here. A few things to note:
key
, there is expected to be a column called value
and rows will be accessed in templates as key/value pairsThis document is specified in app_config
with the variable COPY_GOOGLE_DOC_KEY
. To use your own spreadsheet, change this value to reflect your document's key (found in the Google Docs URL after &key=
).
The app template is outfitted with a few fab
utility functions that make pulling changes and updating your local data easy.
To update the latest document, simply run:
fab update_copy
Note: update_copy
runs automatically whenever fab render
is called.
At the template level, Jinja maintains a COPY
object that you can use to access your values in the templates. Using our example sheet, to use the byline
key in templates/index.html
:
{{ COPY.attribution.byline }}
More generally, you can access anything defined in your Google Doc like so:
{{ COPY.sheet_name.key_name }}
You may also access rows using iterators. In this case, the column headers of the spreadsheet become keys and the row cells values. For example:
{% for row in COPY.sheet_name %}
{{ row.column_one_header }}
{{ row.column_two_header }}
{% endfor %}
With the project running, visit localhost:8000/test/SpecRunner.html.
Python unit tests are stored in the tests
directory. Run them with fab tests
.
Compile LESS to CSS, compile javascript templates to Javascript and minify all assets:
workon playgrounds2
fab render
(This is done automatically whenever you deploy to S3.)
If you want to test the app once you've rendered it out, just use the Python webserver:
cd www
python -m SimpleHTTPServer
To deploy all assets except the playgrounds pages:
fab staging master deploy
To deploy the playgrounds pages:
fab staging master remote:deploy_playgrounds
You can deploy to EC2 for a variety of reasons. We cover two cases: Running a dynamic Web application and executing cron jobs.
For running a Web application:
fabfile.py
set env.deploy_to_servers
to True
.fabfile.py
set env.deploy_web_services
to True
.fab staging master setup
to configure the server.fab staging master bootstrap
to bootstrap the database.fab staging master deploy
to deploy the app.fab staging master remote:deploy_playgrounds
to render and deploy the playgrounds pages.fab staging master remote:update_search_index
to bootstrap Cloudsearch.For running cron jobs:
fabfile.py
set env.deploy_to_servers
to True
.fabfile.py
, set env.install_crontab
to True
.fab staging master setup
to configure the server.fab staging master deploy
to deploy the app.You can configure your EC2 instance to both run Web services and execute cron jobs; just set both environment variables in the fabfile.
Cron jobs are defined in the file crontab
. Each task should use the cron.sh
shim to ensure the project's virtualenv is properly activated prior to execution. For example:
* * * * * ubuntu bash /home/ubuntu/apps/$PROJECT_NAME/repository/cron.sh fab $DEPLOYMENT_TARGET cron_test
Note: In this example you will need to replace $PROJECT_NAME
with your actual deployed project name.
To install your crontab set env.install_crontab
to True
at the top of fabfile.py
. Cron jobs will be automatically installed each time you deploy to EC2.
Web services are configured in the confs/
folder. Currently, there are two: nginx.conf
and uwsgi.conf
.
Running fab setup
will deploy your confs if you have set env.deploy_to_servers
and env.deploy_web_services
both to True
at the top of fabfile.py
.
To check that these files are being properly rendered, you can render them locally and see the results in the confs/rendered/
directory.
fab render_confs
You can also deploy the configuration files independently of the setup command by running:
fab deploy_confs
Call fab create_test_revisions
and look at this playground: http://localhost:8000/playground/strong-reach-playground-bowdon-ga.html
To manually run the cron job on the remote server (which will also redeploy all playgrounds), use the following command:
fab [staging|production] [master|stable] remote:process_updates
If the overnight cron job fails changes in process may not have been applied. The changes that were in process will have been staged in changes-in-process.json
in the root directory of the repository. The accumulating changeset will have been deleted from data/changes.json
. Depending on what stage of the cron job failed (processing or rendering) the changes may or may not have been applied in their entirety. It is virtually impossible to automatically handle every case that may arise, so instead you must manually investigate which changes were applied and determine if changes staged in changes-in-process.json
need to be copied by into data/changes.json
so they will be applied the next time the cron job is run. This can not be done automatically because it could result in duplicate playgrounds being created if, for example, the cron job failed half-way through the processing step.
If you determine that all changes have been successfully applied (even if they were not rendered), simply delete changes-in-process.json
, fix the bug and rerun the cron process to render those changes.
The www
version of this application CNAME'd to S3 as usual. Our internal DNS doesn't support issuing a 301 for the bare domain and S3 doesn't support bare domains unless using Route 53. To work around this we've configured a custom Nginx rule to redirect bare domain traffic to www:
server {
listen 80;
server_name playgroundsforeveryone.com;
return 301 $scheme://www.playgroundsforeveryone.com$request_uri;
}
In order for this to work the default Nginx server must be modified to be the default server:
server {
listen 80 default_server;
client_max_body_size 15M;
root /var/www;
server_name $hostname "";
include /etc/nginx/locations-enabled/*;
}