nunuhara / ai5-sdl2

Cross-platform implementation of elf's AI5WIN engine
GNU General Public License v2.0
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AI5-SDL2

AI5-SDL2 is a cross-platform implementation of elf's AI5WIN game engine.

Compatibility

Only the games listed below are supported.

Game ID
この世の果てで恋を唄う少女YU-NO (エルフclassics) yuno
YU-NO (English translation patch) yuno-eng
同級生 Windows版 doukyuusei

Additional Features

AI5-SDL2 adds the following features which are not present in the original AI5WIN engine:

Key Bindings

The following keybindings can be used in-game.

Key Action
= Increase window size to the next highest integer multiple
- Decrease window size to the next lowest integer multiple
F10 Take a screenshot
F11 Toggle fullscreen mode (borderless)
F12 Open debugger REPL (debug builds only)

Fonts

AI5-SDL2 ships with suitable fonts on non-Windows platforms, but they are not perfect. In particular, the font used for the English version of YU-NO gets cut-off at the bottom on certain characters.

You may want to copy msgothic.ttc from a Windows installation and use it instead of the default fonts. Custom fonts can be specified using the --font option.

On Windows this is not a problem, as the system's msgothic.ttc is used by default.

Configuration

AI5-SDL2 can be configured using command line options or an INI file. You can use the AI5WIN.INI file that came with the game, or create a new INI named AI5SDL2.INI. Options for AI5-SDL2 should go under the [AI5SDL2] section. E.g.

[AI5SDL2]
FONT=myfont.ttf
FONTFACE=1
TRANSITIONSPEED=0.5
MSGSKIPDELAY=8
NOWARPMOUSE=1
TEXTHOOKCLIPBOARD=1
TEXTHOOKSTDOUT=1
MAPNOWALLSLIDE=1

The available configuration options are as follows:

INI Name Command Line Name Description
FONT --font Font to use
FONTFACE --font-face Font face to use
MSGSKIPDELAY --msg-skip-delay Message skip delay time
NOWARPMOUSE --no-warp-mouse Disable automatic mouse movement
TEXTHOOKCLIPBOARD --texthook-clipboard Copy text to the system clipboard
TEXTHOOKSTDOUT --texthook-stdout Copy text to standard output
TRANSITIONSPEED --cg-load-frame-time Speed of transition effects (lower is faster)
MAPNOWALLSLIDE --map-no-wallslide Disable sliding along walls (Doukyuusei only)

Building

This repository uses git submodules. You must either pass the --recurse-submodules option when cloning this repo, or initialize the submodules manually:

git submodule init
git submodule update
cd subprojects/libai5
git submodule init
git submodule update
cd ../..

Then install the dependencies (corresponding Debian package in parentheses):

Then build the ai5 executable with meson:

meson build
ninja -C build

Windows

ai5-sdl2 can be build on Windows using MSYS2.

First, install MSYS2, and then open the MINGW64 shell and run the following command,

pacman -S nasm diffutils \
    mingw-w64-x86_64-gcc \
    mingw-w64-x86_64-meson \
    mingw-w64-x86_64-pkg-config \
    mingw-w64-x86_64-SDL2 \
    mingw-w64-x86_64-SDL2_ttf \
    mingw-w64-x86_64-libpng \
    mingw-w64-x86_64-libsndfile

To build with FFmpeg support, you should compile FFmpeg as a static library:

git clone https://github.com/FFmpeg/FFmpeg.git
cd FFmpeg
git checkout n7.0.1
./configure --disable-everything \
    --enable-decoder=cinepak \
    --enable-decoder=indeo3 \
    --enable-decoder=pcm_s16le \
    --enable-demuxer=avi \
    --enable-demuxer=wav \
    --enable-protocol=file \
    --enable-filter=scale \
    --enable-static \
    --disable-shared \
    --extra-libs=-static \
    --extra-cflags=--static
make
make install
cd ..
export PKG_CONFIG_PATH="/usr/local/lib/pkgconfig:$PKG_CONFIG_PATH"

Then build the xsystem4 executable with meson,

mkdir build
meson build
ninja -C build

Installing

If building from source, run:

ninja -C build install

to install AI5-SDL2 to your system.

Nix

Run the following command to install AI5-SDL2 to your user profile (note: flakes must be enabled):

nix profile install git+https://github.com/nunuhara/ai5-sdl2?submodules=1

Windows

The recommended way to install on Windows is to copy the executable into the game directory. Then you can simply double click ai5.exe to run the game.

Windows builds can be found on the releases page.

Running

You can run a game by passing the path to its game directory or .INI file to the ai5 executable.

build/ai5 /path/to/game_directory
build/ai5 /path/to/game_directory/AI5WIN.INI

Alternatively, run AI5-SDL2 from within the game directory,

cd /path/to/game_directory
ai5