Closed bignoobus closed 1 year ago
Its in the title, the game will crash when it completes a powerup cycle and tries to pick a new one
To Reproduce Steps to reproduce the behavior:
Expected behavior The game should be able to `finish the current cycle and pick a new one without crashing the game
Screenshots/Footage
the error log in the console upon crashing
Affected Platforms
FTEQW (windows)
Additional context the error log is :
../progs/../source/server/entities/powerups.qc:114: PU_PopulateArray amount: 4 i: 0 temp.id: 4 temp.occupied: 1 temp.flash_screen: 0 temp.model_path: models/pu/maxammo!.mdl temp.voiceover_path: sounds/pu/maxammo.wav temp.__function: 0:PU_MaxAmmo() temp.__function: 0:PU_NullRequirement() unk(12470): 0===0 ../progs/../source/server/entities/powerups.qc:134: PU_GetNextPowerUp ../progs/../source/server/entities/powerups.qc:622: Spawn_Powerup ../progs/../source/server/ai/zombie_core.qc:1157: Zombie_Death ../progs/../source/server/damage.qc:410: DieHandler ../progs/../source/server/damage.qc:468: DamageHandler ../progs/../source/server/weapons/weapon_core.qc:810: Parse_Damage ../progs/../source/server/weapons/weapon_core.qc:1070: FireTrace ../progs/../source/server/weapons/weapon_core.qc:1502: W_Fire ../progs/../source/server/weapons/weapon_core.qc:2400: Weapon_Logic ../progs/../source/server/player.qc:318: PlayerPreThink bad array read in PU_PopulateArray (index -1082130432) QC Exception: bad array read in PU_PopulateArray (index -1082130432) Set pr_debugger to trace SV_Error: bad array read in PU_PopulateArray (index -1082130432) Host_EndGame: SV_Error: bad array read in PU_PopulateArray (index -1082130432)
fixed in https://github.com/nzp-team/quakec/commit/93258d8f4b02201d49f86b621b654f7856d35b3d
Its in the title, the game will crash when it completes a powerup cycle and tries to pick a new one
To Reproduce Steps to reproduce the behavior:
Expected behavior The game should be able to `finish the current cycle and pick a new one without crashing the game
Screenshots/Footage
the error log in the console upon crashing
Affected Platforms
State which platform(s) you've seen the bug occur.
FTEQW (windows)
Please also make note of any platforms you DID NOT test on.
Additional context the error log is :
../progs/../source/server/entities/powerups.qc:114: PU_PopulateArray amount: 4 i: 0 temp.id: 4 temp.occupied: 1 temp.flash_screen: 0 temp.model_path: models/pu/maxammo!.mdl temp.voiceover_path: sounds/pu/maxammo.wav temp.__function: 0:PU_MaxAmmo() temp.__function: 0:PU_NullRequirement() unk(12470): 0===0 ../progs/../source/server/entities/powerups.qc:134: PU_GetNextPowerUp ../progs/../source/server/entities/powerups.qc:622: Spawn_Powerup ../progs/../source/server/ai/zombie_core.qc:1157: Zombie_Death ../progs/../source/server/damage.qc:410: DieHandler ../progs/../source/server/damage.qc:468: DamageHandler ../progs/../source/server/weapons/weapon_core.qc:810: Parse_Damage ../progs/../source/server/weapons/weapon_core.qc:1070: FireTrace ../progs/../source/server/weapons/weapon_core.qc:1502: W_Fire ../progs/../source/server/weapons/weapon_core.qc:2400: Weapon_Logic ../progs/../source/server/player.qc:318: PlayerPreThink bad array read in PU_PopulateArray (index -1082130432) QC Exception: bad array read in PU_PopulateArray (index -1082130432) Set pr_debugger to trace SV_Error: bad array read in PU_PopulateArray (index -1082130432) Host_EndGame: SV_Error: bad array read in PU_PopulateArray (index -1082130432)