nzp-team / nzportable

Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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Nazi Zombies: Portable

About

This is the main/hub repository for NZ:P, a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. This hub repository serves as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale. See the breakdown for source code and other components.

The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Call of Duty: World at War remake.

Supported Platforms

GitHub Organzation Breakdown

Screenshots

Credits

Programming

Blubswillrule, Jukki, DR_Mabuse1981, Naievil, Cypress, Scatterbox

Models

Blubswillrule, Ju[s]tice, Derped_Crusader

GFX

Blubswillrule, Ju[s]tice, Cypress, Derped_Crusader

Sounds/Music

Blubswillrule, Biodude, Cypress, Marty P.

Special Thanks

†macOS 10.10 Yosemite is a supported platform via the FTEQW engine. This means NZ:P is compatible with macOS, however, cross-compiling FTEQW for macOS via docker or similar has proved a challenge, and as such pre-builds with NZ:Ps changes are not yet available.