nzp-team / nzportable

Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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Shoddy hlrendermode support #520

Open DerpedCrusader opened 7 months ago

DerpedCrusader commented 7 months ago

Describe the bug Textures that are translucent in half life, aren't in NZP, I believe these textures should be rendered translucent in game

To Reproduce Steps to reproduce the behavior:

  1. make a map using one of these translucent textures (eff_light_b)
  2. set it up using this guide
  3. it shows up incorrectly when compiled

Expected behavior It'd be a similar effect to how it looks in half life

Screenshots/Footage

In NZP HalfLife-nzp

In Half Life halflife-volumetric

Affected Platforms

Only tested on:

MotoLegacy commented 7 months ago

It is translucent, just not applying the alpha transparency correctly. And is still lit. Just incomplete implementation of transforming hlrendermodes -> quake shit.