Closed DerpedCrusader closed 2 months ago
It seems like the interpolation was disabled when combining the PSP/3ds engines
It seems like the interpolation was disabled when combining the PSP/3ds engines
Interpolation doesnt kick in until a certain threshold. I'm not sure I understand your comment.
what kind of threshold? i was under the impression it was distance from the player, is there another threshold i should be aware of?
That is correct.
after further examination, it is working, and this issue in particular doesn't seem to happen anymore
closing with this unless something else is seen
Describe the bug When walking up to an animated model, it'll flicker to its first frame and then back to where it should be
this happens when it switches from not having interpolation, and then it turning on
To Reproduce Steps to reproduce the behavior:
Expected behavior It'd stay on the existing frame when it transitions
Screenshots/Footage
https://github.com/nzp-team/nzportable/assets/13917665/bed0aabc-e53a-4342-8677-b08b39e9fe47
Affected Platforms