nzp-team / nzportable

Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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[CLIENT] [NX/VITA] R_AliasSetupFrame dprint spam #865

Closed tyleryoung88 closed 3 months ago

tyleryoung88 commented 3 months ago

When developer mode is set to 1 or above, there are some console spams regarding the frames of specific assets. The two that I saw during my play testing were -

"R_AliasSetupFrame: no such frame 9 for 'models/props/rebar.mdl'" and "R_AliasSetupFrame: no such frame 2 for 'models/props/teddy.mdl"

To Reproduce

  1. type "developer 1" in the console
  2. observe the console output

Expected behavior There should not be any warnings from these assets

Affected Platforms This print seems to only be present on Quakespasm port.

MotoLegacy commented 3 months ago

As stated in the PR comment, please make these separate issues and tag them accordingly. To repeat:

  1. Rebar is specific to NDU, please report it as an NDU bug

  2. Teddy Is a general asset issue because the teddybear sitting frame was accidentally removed

Thanks!

blubs commented 3 months ago

Related but a quality of life fix might be to start splitting different categories of DPrints into different developer cvar values.

For example, when debugging pathfinding, I found unrelated DPrints overwhelming so I broke out the pathfinding DPrints (which are themselves overwhelming) to the developer==3 case.

This R_AliasSetupFrame is particularly spammy, so might be useful to move into a new graphics-focused DPrint category to facilitate focused debugging of features.