Open DerpedCrusader opened 1 month ago
Can you test this on something other than FTE?
updated
Were these bsps produced using the same map compiler?
yes, using the one provided by us (i used a different one before, but its the same result from both)
Describe the bug instead of doors rotating along the origin axis, it seems to rotate in a skewed angle
To Reproduce So, I'm providing .map/.bsp for both Half-life and NZP
I made a working door in Half life, and then converted it to, what should be, a working door in nzp, using a standard
func_door
with a spawn flag of256
Steps to reproduce the behavior:
Expected behavior to open the same way it does in half life
Screenshots/Footage
Half Life:
https://github.com/user-attachments/assets/be701275-a631-4b1d-a6bb-0c87d73c37ab
NZP: https://github.com/user-attachments/assets/f6a18073-8906-46c2-9a7f-dc13bd2d7d1f
Affected Platforms
-FTE -Vita
PSP map loads, but hard crashes when you touch the door, with nothing in the error logs after map load
3DS crashes on map load