Describe the bug
instead of doors rotating along the origin axis, it seems to rotate in a skewed angle
To Reproduce
So, I'm providing .map/.bsp for both Half-life and NZP
I made a working door in Half life, and then converted it to, what should be, a working door in nzp, using a standard func_door with a spawn flag of 256
Steps to reproduce the behavior:
open the above map in nzp
touch the door
door should open weirdly
Expected behavior
to open the same way it does in half life
Describe the bug instead of doors rotating along the origin axis, it seems to rotate in a skewed angle
To Reproduce So, I'm providing .map/.bsp for both Half-life and NZP
I made a working door in Half life, and then converted it to, what should be, a working door in nzp, using a standard
func_door
with a spawn flag of256
Steps to reproduce the behavior:
Expected behavior to open the same way it does in half life
Screenshots/Footage
Half Life:
https://github.com/user-attachments/assets/be701275-a631-4b1d-a6bb-0c87d73c37ab
NZP: https://github.com/user-attachments/assets/f6a18073-8906-46c2-9a7f-dc13bd2d7d1f
Affected Platforms
-FTE -Vita
PSP map loads, but hard crashes when you touch the door, with nothing in the error logs after map load
3DS crashes on map load