nzp-team / nzportable

Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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Rotating doors don't work as expected #908

Open DerpedCrusader opened 17 hours ago

DerpedCrusader commented 17 hours ago

Describe the bug instead of doors rotating along the origin axis, it seems to rotate in a skewed angle

To Reproduce So, I'm providing .map/.bsp for both Half-life and NZP

I made a working door in Half life, and then converted it to, what should be, a working door in nzp, using a standard func_door with a spawn flag of 256

Steps to reproduce the behavior:

  1. open the above map in nzp
  2. touch the door
  3. door should open weirdly

Expected behavior to open the same way it does in half life

Screenshots/Footage

Half Life:

https://github.com/user-attachments/assets/be701275-a631-4b1d-a6bb-0c87d73c37ab

NZP: https://github.com/user-attachments/assets/f6a18073-8906-46c2-9a7f-dc13bd2d7d1f

Affected Platforms

-FTE -Vita

PSP map loads, but hard crashes when you touch the door, with nothing in the error logs after map load

3DS crashes on map load

MotoLegacy commented 17 hours ago

Can you test this on something other than FTE?

DerpedCrusader commented 16 hours ago

updated