nzp-team / nzportable

Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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Func_train not working as expected #909

Open DerpedCrusader opened 2 months ago

DerpedCrusader commented 2 months ago

Describe the bug Func_train doesn't seem to line up with how it should work in comparison to how it works in Quake

To Reproduce

I'm providing .map/.bsp files for Quake and NZP

Steps to reproduce the behavior:

  1. boot up map in NZP
  2. step on the platform ( you have to kinda go over where the bracket lines it up, because that's where the trigger brush is)
  3. the movements are different to how they were in quake

Expected behavior The actions should be the same or similar in both games

Screenshots/Footage Quake: https://github.com/user-attachments/assets/4e33d2d2-0a2b-4e11-adbd-6c9faa8f351b NZP: https://github.com/user-attachments/assets/f766e821-d6f7-45a1-879f-a294f4f7d3be

Affected Platforms

-FTE -PSP

3ds crashes on map load

Vita was the same, but when the player was on the platform when it moved, it hard crashed the system, error logs don't seem to say anything after map load

Additional context the scale of the rooms are a bit different because the difference of quake and HLBSP, but i wanted to copy the exact set up for the entities so