Vita was the same, but when the player was on the platform when it moved, it hard crashed the system, error logs don't seem to say anything after map load
Additional context
the scale of the rooms are a bit different because the difference of quake and HLBSP, but i wanted to copy the exact set up for the entities so
Describe the bug Func_train doesn't seem to line up with how it should work in comparison to how it works in Quake
To Reproduce
I'm providing .map/.bsp files for Quake and NZP
Steps to reproduce the behavior:
Expected behavior The actions should be the same or similar in both games
Screenshots/Footage Quake: https://github.com/user-attachments/assets/4e33d2d2-0a2b-4e11-adbd-6c9faa8f351b NZP: https://github.com/user-attachments/assets/f766e821-d6f7-45a1-879f-a294f4f7d3be
Affected Platforms
-FTE -PSP
3ds crashes on map load
Vita was the same, but when the player was on the platform when it moved, it hard crashed the system, error logs don't seem to say anything after map load
Additional context the scale of the rooms are a bit different because the difference of quake and HLBSP, but i wanted to copy the exact set up for the entities so