nzp-team / nzportable

Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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[CLIENT] Stopwatch round timer command breaks if round takes longer than 2 minutes. #928

Open bignoobus opened 3 weeks ago

bignoobus commented 3 weeks ago

Well its in the title, if a round takes longer than 2 minutes, god forbid you go a second over, the next round it will spontaneously combust, and go into negatives

Steps to reproduce whatever this is

  1. Select a map, any map you want
  2. type in scr_serverstopwatch 2
  3. wait around till it goes past the 2 minute mark
  4. inform the zombies on their expired subscription to life (kill them, for those who have no humour at all :/)
  5. cry because the timer is in the negatives now

Expected behavior It should just reset back to 0, like any good stopwatch

Screenshots/Footage https://youtu.be/gHL91uxjxCk

Affected Platforms

Additional context Nothing much more to it.

YUHev2BeMed commented 1 week ago

@bignoobus I figured out something. SO I left my game open on accident, and the timer auto-fixed itself.