Closed JCR64 closed 3 days ago
Describe the bug
The angle of the weapon_wall seems to affect how the outline of the weapon looks.
To Reproduce
test_weaponwall_angle.zip
Alternatively you can also check in the web version, "House" and "Hangar" are good choices as they have different angles for their weapon_walls.
Expected behavior Weapon outlines to always be white.
Screenshots/Footage
https://github.com/user-attachments/assets/87ec753d-8721-430d-a9c9-c9cf63713eac
Affected Platforms FTE (Windows, WebGL)
Doesn't seem to affect PSP (tested via PPSSPP)
Untested on Vita, Switch, 3DS
Additional context
Didn't happen in the 2.0.0-indev+20240705071819 build for Windows. The yellow outline seen in "House" seems to be unique to that map. That also didn't happen in the 2.0.0-indev+20240705071819 build for Windows.
Looks like fullbright isn't working properly.
https://github.com/nzp-team/fteqw/commit/6b0a448ab4e7e218ac0e51a53e412ed75894f22e
Describe the bug
The angle of the weapon_wall seems to affect how the outline of the weapon looks.
To Reproduce
test_weaponwall_angle.zip
Alternatively you can also check in the web version, "House" and "Hangar" are good choices as they have different angles for their weapon_walls.
Expected behavior Weapon outlines to always be white.
Screenshots/Footage
https://github.com/user-attachments/assets/87ec753d-8721-430d-a9c9-c9cf63713eac
Affected Platforms FTE (Windows, WebGL)
Doesn't seem to affect PSP (tested via PPSSPP)
Untested on Vita, Switch, 3DS
Additional context
Didn't happen in the 2.0.0-indev+20240705071819 build for Windows. The yellow outline seen in "House" seems to be unique to that map. That also didn't happen in the 2.0.0-indev+20240705071819 build for Windows.