obble / modui_classic

modui: for wow classic
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another issue when click on party member #40

Closed dexterars closed 4 years ago

dexterars commented 4 years ago

image

dexterars commented 4 years ago

Message: C stack overflow Time: Sun Sep 1 15:41:03 2019 Count: 1 Stack: C stack overflow

... Interface\FrameXML\TargetFrame.lua:902: in function <Interface\FrameXML\TargetFrame.lua:901> C: in function Hide' Interface\FrameXML\TargetFrame.lua:922: in function <Interface\FrameXML\TargetFrame.lua:905> [C]: in functionTargetofTarget_Update' Interface\FrameXML\TargetFrame.lua:109: in function TargetFrame_Update' Interface\FrameXML\TargetFrame.lua:150: in function <Interface\FrameXML\TargetFrame.lua:142> [C]: in functionTargetUnit' Interface\FrameXML\SecureTemplates.lua:480: in function handler' Interface\FrameXML\SecureTemplates.lua:616: in functionSecureActionButton_OnClick' Interface\FrameXML\SecureTemplates.lua:656: in function <Interface\FrameXML\SecureTemplates.lua:648>

Locals: (temporary) = TargetFrame { 0 = debuffs = TargetFrameDebuffs { } portrait = TargetFramePortrait { } totFrame = TargetFrameToT { } raidTargetIcon = TargetFrameTextureFrameRaidTargetIcon { } highLevelTexture = TargetFrameTextureFrameHighLevelTexture { } Elite = { } haveToT = true petBattleIcon = TargetFrameTextureFramePetBattleIcon { } prestigePortrait = TargetFrameTextureFramePrestigePortrait { } showAuraCount = true showLeader = true healthbar = TargetFrameHealthBar { } pvpIcon = TargetFrameTextureFramePVPIcon { } buffsOnTop = true questIcon = TargetFrameTextureFrameQuestIcon { } deadText = TargetFrameTextureFrameDeadText { } noTextPrefix = true haveElite = true buffs = TargetFrameBuffs { } nameBackground = TargetFrameNameBackground { } showLevel = true levelText = TargetFrameTextureFrameLevelText { } leaderIcon = TargetFrameTextureFrameLeaderIcon { } statusSign = -1 unit = "target" showPVP = true spellbarAnchor = TargetFrameBuff1 { } borderTexture = TargetFrameTextureFrameTexture { } showPortrait = true TOT_AURA_ROW_WIDTH = 101 Rare = { } CADPortraitFrame = ClassicAuraDurationsPortraitAura { } statusCounter = 0 unconsciousText = TargetFrameTextureFrameUnconsciousText { } manabar = TargetFrameManaBar { } auraRows = 1 unitHPPercent = 0.766021 spellbar = TargetFrameSpellBar { } prestigeBadge = TargetFrameTextureFramePrestigeBadge { } menu = defined @Interface\FrameXML\TargetFrame.lua:92 showClassification = true textureFrame = TargetFrameTextureFrame { } name = TargetFrameTextureFrameName { } Background = TargetFrameBackground { } } (temporary) = defined @Interface\FrameXML\TargetFrame.lua:431 (*temporary) = TargetFrame { 0 = debuffs = TargetFrameDebuffs { } portrait = TargetFramePortrait { } totFrame = TargetFrameToT { } raidTargetIcon = TargetFrameTextureFrameRaidTargetIcon { } highLevelTexture = TargetFrameTextureFrameHighLevelTexture { } Elite = { } haveToT = true petBattleIcon = TargetFrameTextureFramePetBattleIcon { } prestigePortrait = TargetFrameTextureFramePrestigePortrait { } showAuraCount = true showLeader = true healthbar = TargetFrameHealthBar { } pvpIcon = TargetFrameTextureFramePVPIcon { } buffsOnTop = true questIcon = TargetFrameTextureFrameQuestIcon { } deadText = TargetFrameTextureFrameDeadText { } noTextPrefix = true haveElite = true buffs = TargetFrameBuffs { } nameBackground = TargetFrameNameBackground { } showLevel = true levelText = TargetFrameTextureFrameLevelText { } leaderIcon = TargetFrameTextureFrameLeaderIcon { } statusSign = -1 unit = "target" showPVP = true spellbarAnchor = TargetFrameBuff1 { } borderTexture = TargetFrameTextureFrameTexture { } showPortrait = true TOT_AURA_ROW_WIDTH = 101 Rare = { } CADPortraitFrame = ClassicAuraDurationsPortraitAura { } statusCounter = 0 unconsciousText = TargetFrameTextureFrameUnconsciousText { } manabar = TargetFrameManaBar { } auraRows = 1 unitHPPercent = 0.766021 spellbar = Ta

obble commented 4 years ago

Had this one myself just now too - I think its being tainted by changing text colour of party & targetoftarget in combat.

disabling those functions for now in this next update

obble commented 4 years ago

updated - reopen this ticket if issues persist in the latest version.