VSCode language features for the Hex Casting mod for Minecraft.
Note to VSCodium users: I don't plan on publishing this extension to Open VSX. I'm not a fan of the amount of personal information that the Eclipse Foundation requires me to make public.
However, if you'd like to install this extension manually, you can download the latest .vsix
file from the Visual Studio Marketplace page by clicking Download Extension in the right sidebar under Resources.
To get release notifications, go to the GitHub repo and click Watch > Custom > Releases > Apply
. Note that it may take a few minutes between the notification from GitHub and the update actually going live on the marketplace.
#define
and #include
support for Brigh's Gambit macrosThis extension contributes the following settings:
hex-casting.appendNewline
: Controls whether the editor should insert a newline after selecting a pattern from the completion list. If set to auto
, only appends a newline if the next line is empty or a closing bracket.hex-casting.diagnostics.enabled
: Controls whether the editor should show diagnostics, such as warnings for unknown patterns.hex-casting.inlayHints.internalNames.enabled
: Enable/disable inlay hints for internal pattern names.hex-casting.inlayHints.internalNames.modID.hexCasting
: Add the mod ID to internal pattern names from Hex Casting.hex-casting.inlayHints.internalNames.modID.otherMods
: Add the mod ID to internal pattern names from addons.hex-casting.inlayHints.macros.enabled
: Enable/disable inlay hints for macros.hex-casting.enabledMods
: Controls which mods are enabled. Patterns from disabled mods will not be recognized or suggested. Currently, macros will still work if Hexal is disabled, but this may change in a future update.Probably lots of things. This is my first extension, and as such, I'm sure there are many things I've unknowingly done wrong. Please report any issues you may find using the issue tracker.
src/data/registry.json
is generated using this script in HexBug.
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