This PR ports over the state machine/animations from the TestBedScene over to the base Enemy class so that the Enemies run the new animation. Enemies now leave the scene after 12 seconds and then reenter after 3 seconds. Enemies that collider with the Player will destroy both entities. Player is awarded no points for enemies killed on collision.
This PR ports over the state machine/animations from the TestBedScene over to the base Enemy class so that the Enemies run the new animation. Enemies now leave the scene after 12 seconds and then reenter after 3 seconds. Enemies that collider with the Player will destroy both entities. Player is awarded no points for enemies killed on collision.