obscurelyme / CoffeeMaker

A warm and fuzzy 2D Game Engine
GNU Lesser General Public License v2.1
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port state machine and animations to base enemy #52

Closed obscurelyme closed 2 years ago

obscurelyme commented 2 years ago

This PR ports over the state machine/animations from the TestBedScene over to the base Enemy class so that the Enemies run the new animation. Enemies now leave the scene after 12 seconds and then reenter after 3 seconds. Enemies that collider with the Player will destroy both entities. Player is awarded no points for enemies killed on collision.