A warm and fuzzy 2D game engine.
CoffeeMaker is an open source 2D game engine written in C++ with SDL2.
This engine is being built alongside an arcade 2D top-down space shooter game. All game specific files are located within
src/Game
.
vcpkg is a required package manager for this project. If you do not have vcpkg installed, you can follow the instructions in the link to install and setup vcpkg
.
git clone https://github.com/obscurelyme/CoffeeMaker
Download the assets from Google Drive into ./CoffeeMaker/assets.
Run ./scripts/post-build.{sh | bat} to copy over assets into build directory.
Configure
Build