obscurelyme / CoffeeMaker

A warm and fuzzy 2D Game Engine
GNU Lesser General Public License v2.1
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[CoffeeMaker][Engine][Splines] Integrate tinyspline into engine #64

Closed obscurelyme closed 2 years ago

obscurelyme commented 2 years ago

I need a B-Spline library that is more capable of the currently limited algorithm CoffeeMaker uses now. De Boor's algorithm will be needed for better precision animations that are far more lengthier than just 4 control points.

obscurelyme commented 2 years ago

Integrate BSpline library [tinyspline]