Engine needs a utility window that first opens, is presented, and then proceeds to grab display information. Then it can close and reopen the final game window. This is because of the nature of SDL2, in order to see what kind of display we are dealing with we first need to have a window open.
Engine needs a utility window that first opens, is presented, and then proceeds to grab display information. Then it can close and reopen the final game window. This is because of the nature of SDL2, in order to see what kind of display we are dealing with we first need to have a window open.