OCTOPUS RAW Player is a multi-platform (Windows/macOS) lightweight video playback application for reviewing RAW video footage from professional cameras. Currently the player supports CinemaDNG RAW .dng
sequences. The OCTOPUS RAW Player leverages native C++ code for low-level decoding and implements our unique sophisticated colour science processing pipeline in OpenCL.
Features
.dng
sequences.cube
LUT loadingTested Cameras & Software
For more information, please visit: https://www.octopuscinema.com/raw-player
OCTOPUS RAW Player releases are usually installed by launching the Windows .msi
or macOS .pkg
installer file. Alternatively, OCTOPUS RAW Player can be run as a portable single-file executable without installation.
Please see the online user guide: https://www.octopuscinema.com/raw-player#User_Guide
If you enjoy using this free open source software and it assists you professionally, please consider buying us a coffee to help support open source software.
Building OCTOPUS RAW Player requires Visual Studio 2022 with the C# desktop development workload. The OCTOPUS RAW Player project references several NuGet packages which should be restored (https://docs.microsoft.com/en-us/nuget/consume-packages/package-restore) prior to building.
The OCTOPUS RAW Player executable for Windows can be built from the raw-player/Player.Windows.sln
solution file. The solution contains both C# and C++ projects (mixed managed/unmanaged code). C++ project dependencies are linked dynamically at run-time - please ensure the C++ projects raw-player/Decoders
are built prior to publishing or launching the debug/release executable.
The native C++ dependancies are statically linked against libjpeg-turbo. The appropriate .lib
static library and header files can be downloaded and installed by running raw-player/Decoders/Jpeg/GetDependancies.ps1
The raw-player/Player.Windows.sln
solution includes a publish profile to build a standalone single-file executable with an embedded .net runtime. This executable can be run on systems without .net runtimes installed.
Building OCTOPUS RAW Player requires Visual Studio 2022 for Mac (with Xamarin.Mac version 8.12 or newer) and Xcode 13 or newer. The OCTOPUS RAW Player project references several NuGet packages which are normally automatically restored prior to building. (See https://learn.microsoft.com/en-us/visualstudio/mac/nuget-walkthrough?view=vsmac-2022 for more information)
The OCTOPUS RAW Player application for macOS is built from the raw-player/Player.macOS.sln
C# solution file. Visual Studio for Mac does not support C++ projects - native library dependencies must be built manually from the raw-player/Decoders/Decoders.macOS.xcworkspace
Xcode workspace prior to building the C# solution.
The native C++ dependancies are statically linked against libjpeg-turbo. The appropriate .a
static library and header files can be downloaded and installed by running raw-player/Decoders/Jpeg/GetDependancies.sh
Cross platform (Windows/macOS) C# and C++ source code and projects/solutions/workspaces including OpenGL and OpenCL GPU kernel source.
The contents of this repository are licensed under the MIT License (https://mit-license.org)
Unless explicitly stated otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the MIT license, shall be licensed as above, without any additional terms or conditions.