Unreal-Movement is a package that uses OpenXR’s tracking APIs to expose Meta Quest Pro’s Body Tracking (BT), Eye Tracking (ET), and Face Tracking (FT) capabilities. With this package, developers can leverage tracking to populate VR environments with custom avatars that bring the expressiveness of users into the virtual environments that they create.
The documentation for this package can be found here. The API reference for this package can be found here.
First, ensure you have Git LFS installed by running this command:
git lfs install
Then, clone this repo using the "Code" button above, or this command:
git clone https://github.com/oculus-samples/Unreal-Movement
The easiest way to get started is to use the prebuilt Unreal Engine from the Epic Games Launcher, with MetaXR plugin.
MovementSample.uproject
The Oculus Unreal fork will give you the most up to date integration of Oculus features. However, you must build the editor from its source.
Follow the instructions on Accessing Unreal Engine source code on GitHub to obtain:
Make sure you have Visual Studio installed properly:
.\GenerateProjectFiles.bat -Game MovementSample -Engine <full path to Unreal-MovementSample directory>\MovementSample.uproject
MovementSample.sln
file that has been generated in the Unreal-MovementSample
directory.MovementSample
as the start-up project and Development Editor
as the configuration.F5
to build and debug the project (and the engine).
The Unreal-Movement is released under the Oculus SDK License. The MIT License applies to only certain, clearly marked documents. If an individual file does not indicate which license it is subject to, then the Oculus License applies.