EntityMoveProcessor can be quite expensive and is only used for portals. Moving it to the portals module means the performance cost is only paid for servers that use portals. There's also no need to check for movement of all entities when no portals are activated - instead, only check entities in worlds with active portals.
EntityMoveProcessor can be quite expensive and is only used for portals. Moving it to the portals module means the performance cost is only paid for servers that use portals. There's also no need to check for movement of all entities when no portals are activated - instead, only check entities in worlds with active portals.