This library is deprecated:
This SDK allows you to connect your Unity Android and iOS with Odnoklassniki.
Note: This version Odnoklassniki Unity SDK only supports Unity 5.X+. Check unity4x branch for older version support
An application registered within OK platform should have:
OdnoklassnikiSettings.asset
android.manifest
within application tag
<activity android:name="ru.odnoklassniki.unity.OKAndroidPlugin"
android:label="@string/app_name"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<data android:scheme="okauth" android:host="INSERT_OK_APPLICATION_ID" />
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<activity android:name="ru.odnoklassniki.unity.webview.OKWVActivity"
android:label="@string/app_name"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
where INSERT_OK_APPLICATION_ID should be in format: ok1234567890
within manifest tag
<activity android:name="ru.odnoklassniki.unity.auth.AppAuthorization"/>
OK.Init(success =>
{
if (success) {
//Proceed to authorization
}
});
OK.Auth(success =>
{
if (success) {
//Authorization successful, you can now use Odnoklassniki API
}
});
There are 2 types of authorization based on whether native Odnoklassniki application (AppStore / Google Play) is installed: authorization via native application & authorization via webview.
Once authorized, you will receive an access token lasting for 30 minutes
OK.AccessToken
If you authorized via native Odnoklassniki application, you will also receive refresh token lasting for 30 days, which can be used to revalidate access token
OK.IsRefreshTokenValid
You need to take care of refreshing the access token
if (OK.isInitialized && OK.AccessTokenExpiresAt < DateTime.Now) {
if (OK.IsRefreshTokenValid) {
OK.RefreshAccessToken(success =>
{
//Token refreshed
});
} else {
OK.RefreshOAuth(success => {
//Token refreshed
}
}
}
OK.OpenInviteDialog(response => {
//Will be called after Invite API call
}, "Invite Message");
OK.OpenSuggestDialog(response => {
//Will be called after Suggest API call
}, "Suggest Message");
OK.OpenPhotoDialog(response => {
//Will be called after Upload API call
}, texture, "Description");
OK.OpenPublishDialog(response => {
//Will be called after Publish API call
}, new List<OKMedia>()
{
OKMedia.Photo(texture),
OKMedia.Text("Description")
});
response => {
if (response.Object != null && response.Object.ContainsKey("error_code")) {
string errorCode = response.Object["error_code"].ToString();
string errorMessage = response.Object["error_msg"].ToString();
//Debug.Log or show alert?
} else {
//Success
}
}
Is there a convenient way to see if Odnoklassniki widget is shown?
OKWidgets.HasActiveWidget() method does that.
How can I select specific canvas for widgets if I am using multiple canvases?
You can explicitly specify canvas to use with OKWidgets.canvas