Closed targetingsnake closed 1 year ago
Code of War level:
private _tierWar = 1 + floor (9 * sqrt (_rebelPoints / (0.7 * _totalPoints))); if (_tierWar > 10) then {_tierWar = 10};
Also, as visible in the list, different markers have different point values, hence not all markers/flags have the same impact. The file calculating it is ´core/funtions/OrgPlayers/fn_tierCheck.sqf´
@Bob-Murphy i put it into an gitlab issue
Code of War level:
Also, as visible in the list, different markers have different point values, hence not all markers/flags have the same impact. The file calculating it is ´core/funtions/OrgPlayers/fn_tierCheck.sqf´