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oiltanker
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multiplayer-crew-manager
https://steamcommunity.com/sharedfiles/filedetails/?id=2775613786
MIT License
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Mid-game spawn is broken?
#45
wCATw
opened
2 months ago
2
Cant start "Enemy submarine" mission after the last update.
#44
SchwarzFuchs
opened
2 months ago
0
BT v1.5.9.1 fixes
#43
AntoineDijoux
closed
1 month ago
1
Issue/reserve save
#42
AntoineDijoux
closed
2 months ago
0
Mod fails to compile after recent game update (v1.5.7.0)
#41
Akronyhm
opened
3 months ago
0
Put back the respawn settings. Now using new property GameMain.Server…
#40
AntoineDijoux
closed
4 months ago
0
#27 Fix unexpected respawn on mcm delete or mcm reserve put
#39
AntoineDijoux
closed
4 months ago
4
My bots are spawning with autospawn off
#38
DOBAKiN1
closed
4 months ago
2
Fix for Blood in the Water
#37
Akronyhm
closed
4 months ago
0
Crash when trying to release another player character
#36
AntoineDijoux
opened
5 months ago
1
Fix for Game Version 1.3.0.1
#35
Akronyhm
closed
6 months ago
0
Respawn shuttle missbehaving
#34
Akronyhm
opened
7 months ago
0
Disabled difficulty scaling for pirate missions as it was causing infinite loading times
#33
Akronyhm
closed
6 months ago
0
Infinite loading at the final (2nd final?) stage
#32
Emblin13
closed
9 months ago
14
Fixed duplicate exception variable defination
#31
Akronyhm
closed
9 months ago
0
Added new logging utility and fixed broken patch for christmas update
#30
Akronyhm
closed
9 months ago
0
Experience and talents lost on death with respawn turned on
#29
Akronyhm
closed
10 months ago
0
Fixed dead characters respawning at the site would retain inventory items
#28
71e6fd52
opened
10 months ago
2
Sending a bot crew member to reserve when respawn is enabled causes them to respawn as if they had died.
#27
AverageJoe85
closed
4 months ago
2
Fixes the wallet issue
#26
Akronyhm
closed
10 months ago
2
Null reference exception OnPirateMissionInitPirates
#25
BlackMoons
closed
9 months ago
3
Fixed a bug where wallet data wasn't imported
#24
Akronyhm
closed
11 months ago
0
Wallets are not migrated when loading the mod to an ongoing campaign
#23
Akronyhm
closed
11 months ago
1
2.1.3 HOTFIX
#22
Akronyhm
closed
11 months ago
0
Inventories reset when imported to ongoing campaign
#21
Akronyhm
closed
11 months ago
1
Fixed a bug that overwrote inventory and health data when switching map
#20
Akronyhm
closed
11 months ago
0
Inventory doesn't get updated when the round ends
#19
Wipfenfels
closed
11 months ago
2
Version 1.1.18.1 Update
#18
Akronyhm
closed
11 months ago
1
Mod not working in version 1.1.18.1
#17
Akronyhm
closed
11 months ago
5
Null Reference Exception in RestoreWallets
#16
Akronyhm
closed
9 months ago
13
In save fallback, the character released with reserve disappears forever
#15
SakuraSayaka
opened
1 year ago
3
Wrong Respawn
#14
SakuraSayaka
closed
4 months ago
5
Add feature "Crew Reserve"
#13
Xardion495
closed
1 year ago
15
Add feature "Crew Reserve"
#12
Xardion495
closed
1 year ago
0
[2 Issues] New Players joined with Code 0, Restarting the server causes to Players spawn on Wrong Character.
#11
KnightForEyes
closed
9 months ago
4
add secure mode description for ENG and CN languages
#10
Xardion495
closed
1 year ago
2
feature 'secure mode'
#9
Xardion495
closed
1 year ago
4
Double rewards fix + Pirate missions
#8
Akronyhm
closed
1 year ago
0
20230204.hotfix
#7
Akronyhm
closed
1 year ago
0
20230203.prepatch fix
#6
Akronyhm
closed
1 year ago
1
Add files via upload
#5
NickolasFleim
closed
1 year ago
0
mcm doesn't work after game has been updated to v.020.15.0
#4
Xardion495
closed
1 year ago
3
Custom jobs not supported
#3
Akronyhm
closed
11 months ago
2
0.19.11.0 Fix
#2
Akronyhm
closed
1 year ago
11
No longer works in 0.19.11.0
#1
AnalogKnight
closed
1 year ago
7