Natural Progression
A modpack-friendly extension of Geolosys (though it doesn't require Geolosys!) that changes very early game progression by:
- Disabling tree punching
- Modifying wood crafting recipes (mod compatible, may require DataPacks for full compatability)
- Adds Cobbled Diorite, Andesite and Granite (smeltable into their vanilla non-cobbled variants)
- Adds sounds (configurable) when crafting
- Adding TFC-like progression such as flint and pebble collection
- Works wonderfully with Geolosys for a fully immersive, mod compatible, TFC-like experience.
Progression
- Pick up pebbles
- Break leaves for sticks
- Knap pebbles into flint
- Make flint hatchet
- Break normal wood
- Make Planks using Hatchet + Log in crafting grid. This will yield only one plank.
- Make workbench
- Using the 3x3 grid of the workbench, create a basic saw using flint and sticks. This will allow you to slice logs into four planks.
- Craft 3x3 of pebbles into their respective stones/cobblestones
- Craft stone tools and beyond - stone tools can be crafted with any stone variant (diorite, andesite, granite), not just cobble.
Sounds
Although I didn't need to mention it, I wanted to give credit to Kenny for their RPG sounds kit that you can hear if you enable crafting sounds!
You can find them here