Adds TTL events via a network connection.
This plugin can be added via the Open Ephys GUI's built-in Plugin Installer. Press ctrl-P or ⌘P to open the Plugin Installer, browse to the "Network Events" plugin, and click the "Install" button. The Network Events plugin should now be available to use.
Documentation related to the Network Events user interface and remote commands are available here.
First, follow the instructions on this page to build the Open Ephys GUI.
Important: This plugin is intended for use with the pre-release core application, version 0.6.0. The GUI should be compiled from the development-juce6
branch, rather than the master
branch.
Then, clone this repository into a directory at the same level as the plugin-GUI
, e.g.:
Code
├── plugin-GUI
│ ├── Build
│ ├── Source
│ └── ...
├── OEPlugins
│ └── network-events
│ ├── Build
│ ├── Source
│ └── ...
Requirements: Visual Studio and CMake
From the Build
directory, enter:
cmake -G "Visual Studio 17 2022" -A x64 ..
Next, launch Visual Studio and open the OE_PLUGIN_network-events.sln
file that was just created. Select the appropriate configuration (Debug/Release) and build the solution.
Selecting the INSTALL
project and manually building it will copy the .dll
and any other required files into the GUI's plugins
directory. The next time you launch the GUI from Visual Studio, the Network Events plugin should be available.
Requirements: CMake
From the Build
directory, enter:
cmake -G "Unix Makefiles" ..
cd Debug
make -j
make install
This will build the plugin and copy the .so
file into the GUI's plugins
directory. The next time you launch the GUI compiled version of the GUI, the Network Events plugin should be available.
From the Build
directory, enter:
cmake -G "Xcode" ..
Next, launch Xcode and open the network-events.xcodeproj
file that now lives in the “Build” directory.
Running the ALL_BUILD
scheme will compile the plugin; running the INSTALL
scheme will install the .bundle
file to /Users/<username>/Library/Application Support/open-ephys/plugins-api
. The Network Events plugin should be available the next time you launch the GUI from Xcode.
This plugin was originally developed by Shay Ohayon in the Tsao Laboratory at Caltech, and was later modified by Josh Siegle, Aarón Cuevas López, Christopher Stawarz, and Arne Meyer. It is now being maintained by the Allen Institute.