DI-star: A large-scale game AI distributed training platform specially developed for the StarCraft II. We've already trained grand-master AI!This project contains:
[x] Play demo and test code (try and play with our agent!)
[x] First version of pre-trained SL and RL agent (only Zerg vs Zerg)
[x] Training code of Supervised Learning and Reinforcement Learning (updated by 2022-01-31)
[x] Training baseline with limited resource(one PC) and training guidance here (New! updated 2022-04-24)
[x] Agents fought with Harstem (YouTube) (updated by 2022-04-01)
[ ] More stronger pre-trained RL agents (WIP)
Testing software on Windows | 对战软件下载
Please star us (click button in the top-right of this page) to help DI-star agents to grow up faster :)
Environment requirement:
Note: There is no retail version on Linux, please follow the instruction here
Add SC2 installation path to environment variables SC2PATH
(skip this if you use default installation path on MacOS or Windows, which is C:\Program Files (x86)\StarCraft II
or /Applications/StarCraft II
):
On MacOS or Linux, input this in terminal:
export SC2PATH=<sc2/installation/path>
On Windows:
SC2PATH
as the sc2 installation location.git clone https://github.com/opendilab/DI-star.git
cd DI-star
pip install -e .
Pytorch Version 1.7.1 and CUDA is recommended, Follow instructions from pytorch official site
Note: GPU is neccessary for decent performance in realtime agent test, you can also use pytorch without cuda, but no performance guaranteed due to inference latency on cpu. Make sure you set SC2 at lowest picture quality before testing.
Double click the file data/replays/replay_4.10.0.SC2Replay, StarCraftII version 4.10.0 will be automatically downloaded.
Note: We trained our models with versions from 4.8.2 to 4.9.3. Patch 5.0.9 has came out in March 15, 2022, Some changes have huge impact on performance, so we fix our version at 4.10.0 in evaluation.
python -m distar.bin.download_model --name rl_model
Note: Specify rl_model
or sl_model
after --name
to download reinforcement learning model or supervised model.
Model list:
sl_model
: training with human replays, skill is equal to diamond players.rl_model
: used as default, training with reinforcement learning, skill is equal to master or grandmaster.Abathur
: one of reinforcement learning models, likes playing mutalisk. Brakk
: one of reinforcement learning models, likes lingbane rush.Dehaka
: one of reinforcement learning models, likes playing roach ravager.Zagara
: one of reinforcement learning models, likes roach rush.With the given model, we provide multiple tests with our agent.
python -m distar.bin.play
It runs 2 StarCraftII instances. First one is controlled by our RL agent. Human player can play on the second one with full screen like normal game.
Note:
--cpu
if you don't have these.--model1 <model_name>
python -m distar.bin.play --game_type agent_vs_agent
It runs 2 StarCraftII instances both controlled by our RL Agent, specify other model path with argument --model1 <model_name> --model2 <model_name>
python -m distar.bin.play --game_type agent_vs_bot
RL agent plays against built-in elite bot.
It is necessary to build different agents within one code base and still be able to make them play against each other. We implement this by making actor and environment as common components and putting everything related to the agent into one directory. The agent called default under distar/agent is an example of this. Every script under default uses relative import, which makes them portable to anywhere as a whole part.
If you want to create a new agent with/without our default agent, follow instructions here
If you want to train a new agent with our framework, follow instructions below and here is a guidance with more details of the whole training pipeline.
StarCraftII client is required for replay decoding, follow instructions above.
python -m distar.bin.sl_train --data <path>
path could be either a directory with replays or a file includes a replay path at each line.
Optionally, separating replay decoding and model training could be more efficient, run the three scripts in different terminals:
python -m distar.bin.sl_train --type coordinator
python -m distar.bin.sl_train --type learner --remote
python -m distar.bin.sl_train --type replay_actor --data <path>
For distributed training:
python -m distar.bin.sl_train --init_method <init_method> --rank <rank> --world_size <world_size>
or
python -m distar.bin.sl_train --type coordinator
python -m distar.bin.sl_train --type learner --remote --init_method <init_method> --rank <rank> --world_size <world_size>
python -m distar.bin.sl_train --type replay_actor --data <path>
Here is an example of training on a machine with 4 GPUs in remote mode:
# Run the following scripts in different terminals (windows).
python -m distar.bin.sl_train --type coordinator
# Assume 4 GPUs are on the same machine.
# If your GPUs are on different machines, you need to configure the init_mehod's IP for each machine.
python -m distar.bin.sl_train --type learner --remote --init_method tcp://127.0.0.1 --rank 0 --world_size 4
python -m distar.bin.sl_train --type learner --remote --init_method tcp://127.0.0.1 --rank 1 --world_size 4
python -m distar.bin.sl_train --type learner --remote --init_method tcp://127.0.0.1 --rank 2 --world_size 4
python -m distar.bin.sl_train --type learner --remote --init_method tcp://127.0.0.1 --rank 3 --world_size 4
python -m distar.bin.sl_train --type replay_actor --data <path>
Reinforcement learning will use supervised model as initial model, please download it first, StarCraftII client is also required.
python -m disatr.bin.rl_train
python -m disatr.bin.rl_train --task selfplay
Four components are used for RL training, just like SL training, they can be executed through different process:
python -m distar.bin.rl_train --type league --task selfplay
python -m distar.bin.rl_train --type coordinator
python -m distar.bin.rl_train --type learner
python -m distar.bin.rl_train --type actor
Distributed training is also supported like SL training.
Slack: link
Discord server: link
@misc{distar,
title={DI-star: An Open-sourse Reinforcement Learning Framework for StarCraftII},
author={DI-star Contributors},
publisher = {GitHub},
howpublished = {\url{https://github.com/opendilab/DI-star}},
year={2021},
}
DI-star released under the Apache 2.0 license.