openfl / dragonbones

Runtime support for DragonBones skeletal animation
http://www.dragonbones.com
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fixes for Armature events + compile changes for openFL 8.0.2 #11

Closed MatseFR closed 6 years ago

MatseFR commented 6 years ago

I have an issue opened about Armature events : https://github.com/openfl/dragonbones/issues/7 These fixes have been heavily tested, running for hours with lots of different skeletons without any problem

compile changes are just some Vector replaced with Vector, working fine on windows target