Hi,
Not sure if that's intended or not, but if you listen for COMPLETE event on an armature and immediately play another animation on that armature, the START event never gets dispatched.
This is because the animation sends the event to the Armature, which is still processing events and clears the events list afterwards so any added event gets lost (did not check for a memory leak in that case but fore sure the event never gets pooled)
Hi, Not sure if that's intended or not, but if you listen for COMPLETE event on an armature and immediately play another animation on that armature, the START event never gets dispatched.
This is because the animation sends the event to the Armature, which is still processing events and clears the events list afterwards so any added event gets lost (did not check for a memory leak in that case but fore sure the event never gets pooled)
https://github.com/openfl/dragonbones/blob/118e5e22ebc461a329277cf8064bb2a35169444e/dragonBones/Armature.hx#L479
simply commenting out that line and putting something like
solves the problem