Fast parser for 3D-model-formats.
This currently supports the following three formats commonly used in robotics:
[Scene
] is filled with mesh data : name, vertices, normals, colors, texcoords and faces. But also its materials : opacity, shininess, index of refraction, texture, colors, ...
[Loader
] implements load
and load_from_slice
which will guess the file media type. But also, load_{stl/collada/obj}
and load_{stl/collada/obj}_from_slice
for individual formats.
let path = std::path::Path::new("/your/path/to/file/file.{file_format}");
let loader = mesh_loader::Loader::default();
let scene = loader.load(path);
if let Ok(scene) = scene {
for mesh in &scene.meshes {
assert_eq!(mesh.name, "Your mesh name");
}
}