rperf is a Rust-based iperf alternative developed by 3D-P, aiming to avoid some reliability and consistency issues found in iperf3, while simultaneously providing richer metrics data, with a focus on operation in a loss-tolerant, more IoT-like environment. While it can be used as a near-drop-in replacement for iperf, and there may be benefits to doing so, its focus is on periodic data-collection in a monitoring capacity in a closed network, meaning it is not suitable for all domains that iperf can serve.
rperf is an independent implementation, referencing the algorithms of iperf3 and zapwireless to assess correctness and derive suitable corrections, but copying no code from either.
In particular, the most significant issues addressed from iperf3 follow:
Multiple concurrent clients are supported by any given server.
rperf's implementation of RFC 1889 for streaming jitter calculation starts by assuming a delta between the first and second packets in a sequence and gaps in a sequence trigger a reset of the count. Comparatively, iperf3 begins with 0, which creates artificially low values, and in case of a gap, it just continues naively, which creates artificially high values.
Duplicate packets are accounted for in UDP exchanges and out-of-order packets are counted as independent events.
All traffic can be emitted proportionally at regular sub-second intervals, allowing for configurations that more accurately reflect real data transmission and sending algorithms.
Stream-configuration and results are exchanged via a dedicated connection and every data-path has clearly defined timeout, completion and failure semantics, so execution doesn't hang indefinitely on either side of a test when key packets are lost.
rperf's JSON output is structurally legal. No unquoted strings, repeated keys, or dangling commas, all of which require pre-processing before consumption or cause unexpected errors.
In contrast to zapwireless, the following improvements are realised:
rperf uses a classic client-server architecture, so there's no need to maintain a running process on devices that waits for a test-execution request.
Jitter is calculated.
IPv6 is supported.
Multiple streams may be run in parallel as part of a test.
An omit
option is available to discard TCP ramp-up time from results.
Output is available in JSON for easier telemetry-harvesting.
rperf should build and work on all major platforms, though its development and usage focus is on Linux-based systems, so that is where it will be most feature-complete.
Pull-requests for implementations of equivalent features for other systems are welcome.
Everything is outlined in the output of --help
and most users familiar with similar tools should feel comfortable immediately.
rperf works much like iperf3, sharing a lot of concepts and even command-line flags. One key area where it differs is that the client drives all of the configuration process while the server just complies to the best of its ability and provides a stream of results. This means that the server will not present test-results directly via its interface and also that TCP and UDP tests can be run against the same instance, potentially by many clients simultaneously.
In its normal mode of operation, the client will upload data to the server; when the reverse
flag is set, the client will receive data.
Unlike iperf3, rperf does not make use of a reserved port-range by default. This is so it can support an arbitrary number of clients in parallel without resource contention on what can only practically be a small number of contiguous ports. In its intended capacity, this shouldn't be a problem, but where non-permissive firewalls and NAT setups are concerned, the --tcp[6]-port-pool
and --udp[6]-port-pool
options may be used to allocate non-continguous ports to the set that will be used to receive traffic.
There also isn't a concept of testing throughput relative to a fixed quantity of data. Rather, the sole focus is on measuring throughput over a roughly known period of time.
Also of relevance is that, if the server is running in IPv6 mode and its host supports IPv4-mapping in a dual-stack configuration, both IPv4 and IPv6 clients can connect to the same instance.
rperf uses cargo.
The typical process will simply be cargo build --release
.
cargo-deb is also supported and will
produce a usable Debian package that installs a disabled-by-default rperf
systemd service. When started, it runs as nobody:nogroup
, assuming IPv6
support by default.
Like its contemporaries, rperf's core concept is firing a stream of TCP or UDP data at an IP target at a pre-arranged target speed. The amount of data actually received is observed and used to gauge the capacity of a network link.
Within those domains, additional data about the quality of the exchange is gathered and made available for review.
Architecturally, rperf has clients establish a TCP connection to the server, after which the client sends details about the test to be performed and the server obliges, reporting observation results to the client during the entire testing process.
The client may request that multiple parallel streams be used for testing, which is facilitated by establishing multiple TCP connections or UDP sockets with their own dedicated thread on either side, which may be further pinned to a single logical CPU core to reduce the impact of page-faults on the data-exchange.
The client-server relationship is treated as a very central aspect of this design, in contrast to iperf3, where they're more like peers, and zapwireless, where each participant runs its own daemon and a third process orchestrates communication.
Notably, all data-gathering, calculation, and display happens client-side, with the server simply returning what it observed. This can lead to some drift in recordings, particularly where time is concerned (server intervals being a handful of milliseconds longer than their corresponding client values is not at all uncommon). Assuming the connection wasn't lost, however, totals for data observed will match up in all modes of operation.
The server uses three layers of threading: one for the main thread, one for each client being served, and one more for each stream that communicates with the client. On the client side, the main thread is used to communicate with the server and it spawns an additional thread for each stream that communicates with the server.
When the server receives a request from a client, it spawns a thread that handles that client's specific request; internally, each stream for the test produces an iterator-like handler on either side. Both the client and server run these iterator-analogues against each other asynchronously until the test period ends, at which point the sender indicates completion within its stream.
To reliably handle the possibility of disconnects at the stream level, a keepalive mechanism in the client-server stream, over which test-results are sent from the server at regular intervals, will terminate outstanding connections after a few seconds of inactivity.
The host OS's TCP and UDP mechanisms are used for all actual traffic exchanged, with some tuning parameters exposed. This approach was chosen over a userspace implementation on top of layer-2 or layer-3 because it most accurately represents the way real-world applications will behave.
The "timestamp" values visible in JSON-serialised interval data are host-relative, so unless your environment has very high system-clock accuracy, send-timestamps should only be compared to other send-timestamps and likewise for receive-timestamps. In general, this data is not useful outside of correctness-validation, however.
During each exchange interval, an attempt is made to send length
bytes at a
time, until the amount written to the stream meets or exceeds the bandwdith
target, at which point the sender goes silent until the start of the next
interval; the data sent within an interval should be uniformly distributed over
the period.
Stream indexes start at 0
, not 1
. This probably won't surprise anyone, but
seeing "stream 0" in a report is not cause for concern.
rperf is distributed by Evtech Solutions, Ltd., dba 3D-P, under the
GNU GPL version 3, the text of
which may be found in COPYING
.
Authorship details, copyright specifics, and transferability notes are present within the source code itself.