openspacelabs / react-native-zoomable-view

A view component for react-native with pinch to zoom, tap to move and double tap to zoom capability.
MIT License
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@openspacelabs/react-native-zoomable-view

A view component for react-native with pinch to zoom, tap to move and double tap to zoom capability. You can zoom everything, from normal images, text and more complex nested views.

This library is a fork of @dudigital/react-native-zoomable-view. We've rewritten most of the logic in the original library to address the following items:

What sets this library apart from the other zoom-pan libraries?

This library offers a much better user experience than the others:

M1 Mac iOS Simulator

Note that if try to run this library on an M1 Mac iOS Simulator, the animations will be quite jittery/jumpy. Test it on a real physical device or non-M1 Mac to see the actual performance.

Demo

Want to run the library on your physical device right here right now? Check out this Expo Snack

Getting started

Installation

We are working with the original maintainers of this library to transfer the NPM alias for react-native-zoomable-view. In the meantime, you will want to use @openspacelabs/react-native-zoomable-view as the package identifier.

To add this package, run

npm add @openspacelabs/react-native-zoomable-view

or

yarn add @openspacelabs/react-native-zoomable-view

Basic Usage

This component is based on react-natives View, enhanced by panresponders and other events to make it zoomable. Therefore no platform specific configuration needs to be done.

Just use it as a drop in component instead of a normal view.

Import ReactNativeZoomableView:

import { ReactNativeZoomableView } from '@openspacelabs/react-native-zoomable-view';

Use the component:

<ReactNativeZoomableView
   maxZoom={1.5}
   minZoom={0.5}
   zoomStep={0.5}
   initialZoom={1}
   bindToBorders={true}
   onZoomAfter={this.logOutZoomState}
   style={{
      padding: 10,
      backgroundColor: 'red',
   }}
>
   <Text>This is the content</Text>
</ReactNativeZoomableView>

Example

Here is a full drop in example you can use in Expo, after installing the package.

import * as React from 'react';

import { StyleSheet, View, Text, Image } from 'react-native';
import { ReactNativeZoomableView } from '@openspacelabs/react-native-zoomable-view';

export default function App() {
  return (
    <View style={styles.container}>
      <Text>ReactNativeZoomableView</Text>
      <View style={{ borderWidth: 5, flexShrink: 1, height: 500, width: 310 }}>
        <ReactNativeZoomableView
          maxZoom={30}
          // Give these to the zoomable view so it can apply the boundaries around the actual content.
          // Need to make sure the content is actually centered and the width and height are
          // dimensions when it's rendered naturally. Not the intrinsic size.
          // For example, an image with an intrinsic size of 400x200 will be rendered as 300x150 in this case.
          // Therefore, we'll feed the zoomable view the 300x150 size.
          contentWidth={300}
          contentHeight={150}
        >
          <Image
            style={{ width: '100%', height: '100%', resizeMode: 'contain' }}
            source={{ uri: 'https://via.placeholder.com/400x200.png' }}
          />
        </ReactNativeZoomableView>
      </View>
    </View>
  );
}

const styles = StyleSheet.create({
  container: {
    flex: 1,
    alignItems: 'center',
    justifyContent: 'center',
    padding: 20,
  },
  box: {
    width: 60,
    height: 60,
    marginVertical: 20,
  },
});

Props

Options

These options can be used to limit and change the zoom behavior.

name type description default
zoomEnabled boolean Can be used to enable or disable the zooming dynamically true
panEnabled boolean Can be used to enable or disable the panning dynamically true
initialZoom number Initial zoom level on startup 1.0
maxZoom number Maximum possible zoom level (zoom in). Can be set to null to allow unlimited zooming 1.5
minZoom number Minimum possible zoom level (zoom out) 0.5
disablePanOnInitialZoom boolean If true, panning is disabled when zoom level is equal to the initial zoom level false
doubleTapDelay number How much delay will still be recognized as double press (ms) 300
doubleTapZoomToCenter boolean If true, double tapping will always zoom to center of View instead of the direction it was double tapped in
bindToBorders boolean If true, it makes sure the object stays within box borders true
zoomStep number How much zoom should be applied on double tap 0.5
pinchToZoomInSensitivity number the level of resistance (sensitivity) to zoom in (0 - 10) - higher is less sensitive 3
pinchToZoomOutSensitivity number the level of resistance (sensitivity) to zoom out (0 - 10) - higher is less sensitive 1
movementSensibility number how resistant should shifting the view around be? (0.5 - 5) - higher is less sensitive 1.9
initialOffsetX number The horizontal offset the image should start at 0
initialOffsetY number The vertical offset the image should start at 0
contentHeight number Specify if you want to treat the height of the centered content inside the zoom subject as the zoom subject's height undefined
contentWidth number Specify if you want to treat the width of the centered content inside the zoom subject as the zoom subject's width undefined
panBoundaryPadding number At certain scales, the edge of the content is bounded too close to the edge of the container, making it difficult to pan to and interact with the edge of the content. To fix this, we'd wanna allow the content to pan just a little further away from the container's edge. Hence, the "pan boundary padding", measured in pixels. 0
longPressDuration number Duration in ms until a press is considered a long press 700
visualTouchFeedbackEnabled boolean Whether to show a touch feedback circle on touch true

Static Pin Position

These optional props can be used to keep a "static" pin in the centre of the screen and move the map underneath it. This is very useful for maps.

name type description
staticPinPosition Vec2D Where in the viewport to put the pin
staticPinIcon Element The pin icon itself
onStaticPinPositionChange (position: Vec2D) => void Callback every time the pin is at rest
onStaticPinPositionMove (position: Vec2D) => void Callback live while the pin is moving
animatePin boolean Whether to make the pin bounce up and down while dragging

Callbacks

These events can be used to work with data after specific events.

name description params expected return
onTransform Will be called when the transformation configuration (zoom level and offset) changes zoomableViewEventObject void
onDoubleTapBefore Will be called, at the start of a double tap event, gestureState, zoomableViewEventObject void
onDoubleTapAfter Will be called at the end of a double tap event, gestureState, zoomableViewEventObject void
onShiftingBefore Will be called, when user taps and moves the view, but before our view movement work kicks in (so this is the place to interrupt movement, if you need to) event, gestureState, zoomableViewEventObject {boolean} if this returns true, ZoomableView will not process the shift, otherwise it will
onShiftingAfter Will be called, when user taps and moves the view, but after the values have changed already event, gestureState, zoomableViewEventObject void
onShiftingEnd Will be called, when user stops a tap and move gesture event, gestureState, zoomableViewEventObject void
onZoomBefore Will be called, while the user pinches the screen, but before our zoom work kicks in (so this is the place to interrupt zooming, if you need to) event, gestureState, zoomableViewEventObject {boolean} if this returns true, ZoomableView will not process the pinch, otherwise it will
onZoomAfter Will be called, while the user pinches the screen, but after the values have changed already event, gestureState, zoomableViewEventObject {boolean} if this returns true, ZoomableView will not process the pinch, otherwise it will
onZoomEnd Will be called after pinchzooming has ended event, gestureState, zoomableViewEventObject {boolean} if this returns true, ZoomableView will not process the pinch, otherwise it will
onLongPress Will be called after the user pressed on the image for a while event, gestureState void

Methods

The following methods allow you to control the ZoomableView zoom level & position from your component. (think of control buttons, ...)

name description params expected return
zoomTo Changes the zoom level to a specific number newZoomLevel: number, bindToBorders = true Promise
zoomBy Changes the zoom level relative to the current level (use positive numbers to zoom in, negative numbers to zoom out) zoomLevelChange: number, bindToBorders = true Promise
moveTo Shifts the zoomed part to a specific point (in px relative to x: 0, y: 0) newOffsetX: number, newOffsetY: number, bindToBorders = true Promise
moveBy Shifts the zoomed part by a specific pixel number newOffsetX: number, newOffsetY: number, bindToBorders = true Promise

Properties

name description
gestureStarted Indicates if a gesture is currently in progress

Example:


export default function App() {
  // you will need a reference to the ReactNativeZoomableView component
  const zoomableViewRef = createRef<ReactNativeZoomableView>();

  return (
    <View style={styles.container}>
      <View style={styles.zoomWrapper}>
        <ReactNativeZoomableView
          ref={zoomableViewRef}
          bindToBorders={true}
        >
          <Text style={styles.caption}>HelloWorld</Text>
        </ReactNativeZoomableView>
      </View>

      <View style={styles.controlWrapperLeft}>
        {/* Here you see some examples of moveBy */}
        <Button onPress={() => zoomableViewRef.current!.moveBy(-30, 0)} title="⬅️" />
        <Button onPress={() => zoomableViewRef.current!.moveBy(30, 0)} title="➡️" />
        <Button onPress={() => zoomableViewRef.current!.moveBy(0, -30)} title="⬆️" />
        <Button onPress={() => zoomableViewRef.current!.moveBy(0, 30)} title="⬇️" />

        {/* Here you see an example of moveTo */}
        <Button onPress={() => zoomableViewRef.current!.moveTo(300, 200)} title="Move to" />
      </View>

      <View style={styles.controlWrapperRight}>
        {/* Here you see examples of zoomBy */}
        <Button onPress={() => zoomableViewRef.current!.zoomBy(-0.1)} title="-" />
        <Button onPress={() => zoomableViewRef.current!.zoomBy(0.1)} title="+" />

        {/* Here you see an example of zoomTo */}
        <Button onPress={() => zoomableViewRef.current!.zoomTo(1)} title="reset" />
      </View>
    </View>
  );
}

Pan Responder Hooks

Sometimes you need to change deeper level behavior, so we prepared these panresponder hooks for you.

name description params expected return
onStartShouldSetPanResponder description event, gestureState, zoomableViewEventObject, baseComponentResult {boolean} whether panresponder should be set or not
onPanResponderGrant description event, gestureState, zoomableViewEventObject void
onPanResponderEnd Will be called when gesture ends (more accurately, on pan responder "release") event, gestureState, zoomableViewEventObject void
onPanResponderTerminate Will be called when the gesture is force-interrupted by another handler event, gestureState, zoomableViewEventObject void
onPanResponderTerminationRequest Callback asking whether the gesture should be interrupted by another handler (iOS only due to https://github.com/facebook/react-native/issues/27778, https://github.com/facebook/react-native/issues/5696, ...) event, gestureState, zoomableViewEventObject void
onPanResponderMove Will be called when user moves while touching event, gestureState, zoomableViewEventObject void
onShouldBlockNativeResponder Returns whether this component should block native components from becoming the JS responder event, gestureState, zoomableViewEventObject boolean

zoomableViewEventObject

The zoomableViewEventObject object is attached to every event and represents the current state of our zoomable view.

   {
      zoomLevel: number,         // current level of zooming denoting the scale applied to the zoom subject (usually a value between minZoom and maxZoom)
      offsetX: number,           // current offset left
      offsetY: number,           // current offset top
      originalHeight: number,    // original height of the zoom subject
      originalWidth: number,     // original width of the zoom subject
      originalPageX: number,     // original absolute X of the zoom subject
      originalPageY: number,     // original absolite Y of the zoom subject
   }

Special configurations

Contributing

See the contributing guide to learn how to contribute to the repository and the development workflow.

OpenSpace Labs

OpenSpace_Logo

This library was authored by @SimonErich and is now maintained by OpenSpace Labs. Based in San Francisco, Openspace is "like Google StreetView plus Git for construction sites". We're doing a lot of cool things with AI, Machine Vision, 3D/2D Imagery, React/React Native, and more.

Join us and help revolutionize the construction industry. We're hiring on all fronts!

Check out our Glassdoor and blog posts.

License

MIT